Tag Archives: See Page XX

November 2014: View from the Pelgrane’s Nest

As December approaches our thoughts turn to the Dragonmeet convention here in London and the gathering of the Pelgranistas. We will be discussing next year’s releases, International PelgraneCon 2015 and celebrating the outcome of the Dracula Dossier Kickstarter.  Money will change hands—whose hands give and take depend on the outcome. There will be tears, laughter, […]

See P. XX: Loving the Dreamhounds

a column on roleplaying by Robin D. Laws Trail of Cthulhu maven Tony Williams asks, regarding Dreamhounds of Paris: I would be interested in Robin’s opinions of surrealist art. Does he enjoy it? What does he think of the major surrealists movers and shakers as people, having researched them so thoroughly? Are they all insufferable […]

See Page XX – October 2014

Happy Hallowe’en! I didn’t have to go too far for a scary Hallowe’en See Page XX logo, as I happen to have a number of stake- and blood-related art pieces on my computer at the moment, because of the Dracula Dossier Kickstarter, live now! The build-up for the Kickstarter hasn’t stopped production, though, and we’ve got […]

Dracula Dossier Conspyramies

Once is an accident. Twice is coincidence. Three times is enemy action – at least, according to the apocryphal Moscow Rules. Our kickstarter for the Dracula Dossier was due to launch on October 17th. That target was, perhaps, overly ambitious. While we’d completed the draft of the Director’s Handbook – the mammoth compendium of conspiracies, […]

The Plain People of Gaming: 13th Age monster-tech in GUMSHOE

Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]

The Dual-wielder and the Slayer: Two Alternative Fighters for the 13th Age

[Ed: I like the 13th Age fighter. In combat,  you make a roll, and depending on the result, you are able to chose between a set of options – these are called flexible attacks. Your fighter moves, sees an opening then makes a choice. A better roll reflects better maneuvering and usually offers more choices. […]

TimeWatch’s Excellent Adventure

by Kevin Kulp Bill and Ted’s Excellent Adventure is actually a TimeWatch game about two agents who never bothered to put any build points into their History abilities. Okay, it’s not. But it could be. It’s no secret that TimeWatch‘s use of the GUMSHOE Preparedness ability is modeled after Bill and Ted. Rewatching the movie […]

September playtesting

If you are interested any of these games, please email me with the game you wish to playtest in the subject line.     TimeWatch Mythos System: TimeWatch Author: Chris Lackey Duration: One to two sessions Deadline: October 31st Description: Lovecraftian horror throughout time. You’re from 1920s Arkham, but arcane rituals open a path to […]

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