“Monk was asking Vida Carlaw, ‘Do you believe a mysterious jellylike creature did any killing?’ The girl hesitated, nipping at her lips. ‘You probably think I’m foolish, but, after all, no one really knows what is in the depths of the earth. Of course, scientists have a general idea, but there may be—things—down there that […]
Tag Archives: Trail of Cthulhu
When Ruth Tillman picked ghouls, she scooped Gareth Ryder-Hanrahan for his choice of Favorite Monster. Surely that won’t happen a second time. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables […]
When other members of the team thought of their favorite monsters, they picked the ones they wanted their characters to battle, or to unleash on their players. Head Pelgrane Cat Tobin picked the one she wanted to be. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from […]
You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]
When the Pelgranes started talking about their favorite monsters, @brightneedle jumped in to put dibs on her subterranean, misunderstood besties. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling […]
Building on fond memories of other random generators, what might a random Trail of Cthulhu adventure generator look like? The tables below generate a highly random Trail mystery. As with all random generators, the goal is to prompt the Keeper’s creativity in connecting disparate elements – don’t expect coherence from random rolls alone! Adventure Hook […]
In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]
by Noah Lloyd Just because you’re physically distancing doesn’t mean you shouldn’t be social, and what better way to stay social than by finding ways to play some of your favorite games? Pelgrane Press is on all the major virtual tabletops – and then some! I’ve collated some of our products, specially designed for your […]
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”, to quote Lovecraft. However, when it comes to translating his fiction into games, unknown monsters can be tricky to handle. In a roleplaying game, the players need to be able to make meaningful […]
While digging through old boxes, I came across a copy of long-vanished British gaming Roleplayer Independent magazine from the hoary ancient days of December 1992. It took me a few minutes to work out why I’d kept it – there’s a random Cthulhu scenario generator in there by Jim Johnston. (In fact, that article must have […]