Playtest reports for The Yellow King Roleplaying Game gave me one consistent message: This game is way too deadly! Accordingly, I made it less so, lowering Difficulty Numbers for tests to avoid Shocks and Injuries. I added the more forgiving Occult Adventure mode, where it takes 4 Shock or 4 Injury cards to take a […]
Tag Archives: Yellow King RPG
In the latest episode of their marsh-draining podcast, Ken and Robin talk Robin’s upcoming game Page Turners, Silver Age heroes vs Cthulhu, the goddess of Rome’s best sewer, and actor/occultist Florence Farr.
In the latest episode of their delicious, almond-coated podcast, Ken and Robin talk bending world logic toward fun, Nicolo Zeno’s Friesland maps, Toulouse-Lautrec’s snake cake, and preventing the Wilson administration.
Yellow King: The Wars PCs will often meet soldiers from nations other than France. These GMCs may show up in your storyline unexpectedly. When that happens, reach for this handy article for names and personalities to adjust to your needs. Depending on your alternate history, soldiers from any European nation might be friends or foes. […]
When they first hear of the creature known as the Lou Carcolh, the art students of Yellow King: Paris may breathe a sigh of relief. This titanic, man-eating cross between a snail and a serpent dwells more than a day’s train trip away from the École des Beaux-Arts, in a cave beneath the town of […]
In 1895, the art student player characters of The Yellow King: Paris can’t simply pop home to visit their wealthy American families for the holidays. They can’t take time from their studies at the École des Beaux-Arts for a two-way ocean voyage. Like other temporary residents in someone else’s city, they’ll need to band together […]
In the latest episode of their sur-Alaskan podcast, Ken and Robin talk small town Oklahoma Trail of Cthulhu GMCs, Kentucky’s anti-dueling oath of office, an alternate King in Yellow, and the phantom city hoax.
In the latest episode of their joy-coded podcast, Ken and Robin talk testing your group’s sandbox readiness, board game designer Clarence Simpson, reality horror scenario design, and occult steganographer Johannes Trithemius.
In the latest episode of their ever-shifting podcast, Ken and Robin talk player prep for technothriller games, Brazil’s Bonde da Kabbalah narco gang, reality horror 101, and saving the library of Mexican baroque playwright Juana Inés de la Cruz.
In the latest episode of their dutifully libating podcast, Ken and Robin talk swingy game mechanics, 30s slang, food in Yellow King: Aftermath, and methods for placating Mesopotamian ghosts.