See Page XX: The Pelgrane Press webzine
November 2023 Edition
From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it! This collection features four one-shot adventures for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes.PRE-ORDER NOW!
An anthology of stand-alone horror live action roleplaying games written by Banana Chan and Sadia Bies. Each game is set in suburbia and uses themes of food or consuming something as the centerpiece.STATUS: Final Kickstarter rewards are being sent. Relasing in December.
In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue that evoke classic tales of swords and sorcery.Designed by Gareth Ryder-Hanrahan for one player and one GM using the GUMSHOE One-2-One system.STATUS: Final art is being commissioned.
A campaign framework for Fear Itself. Building on the original horrifying work of Dave Allsop, Gareth Ryder-Hanrahan and Padraic Barrett’s The Ocean Game features four scenarios, new creatures and conspiracies of unremitting horror, and the realms beyond the Membrane.STATUS: Gareth editing based on post-playtest feedback; art in progress.
Trail of Cthulhu 2nd Edition
You may have heard whispers in the aether, or seen faint shimmerings on the tablets of wisdom you consult in darkness, but now it can be told: Trail of Cthulhu is getting a second edition!STATUS: Being written.
First Edition is the game of personal storytelling for one player and one GM. Incorporating new rules by GUMSHOE One-2-One and DramaSystem designer Robin D. Laws, First Edition features an accessible framework for creating compelling solo protagonist narratives.STATUS: Robin is working on post-playtest edits.
A massive scenario series by Robin D. Laws for The Yellow King Roleplaying Game, which spans all four of its core sequences.Its overarching plot turns on a contest between the two daughters of the King in Yellow, Cassilda and Camilla, who race with one another to destroy the timelines, winning the favor of their pallid father. Camilla seeks a cataclysm of blood and fire. Cassilda intends to dissolve reality into hallucinatory delirium.STATUS: Aftermath sequence in playtest.
A Poison Tree
A campaign for Trail of Cthulhu, a generational saga that spans the globe and 350 years of history as the players take on different roles across five chapters and three interludes. The campaign culminates in world-changing events in the present day, as the players correlate all of their findings, and decide on the destiny of humanity itself!A Poison Tree was originally conceived and written by Matthew Sanderson, Paul Fricker and Scott Dorward, and has been developed and updated by Gareth Ryder-Hanrahan.STATUS: Gareth working on edits based on playtest feedback.
The Lunar Society are a dining club of natural philosophers, industrialists, and radical intellectuals, the embodiment of the Enlightenment. They have wealth, knowledge, and principles. Simultaneously, members of the Bluestockings Society, who meet to discuss art, literature, and politics, have—in their most secret meetings—formed Friends of Blue, a private organisation set up to protect the world from the devastating knowledge of the Mythos. Boundary of the Darkness is an 18th century campaign frame for Trail of Cthulhu by Phil Masters and Sarah Saltiel.STATUS: First draft manuscript being developed by Cat.
A roundup of what’s been happening here at Pelgrane.
This wraps up the series outline from the previous installment of See P. XX.
Robin D. Laws shares a rules framework for an entirely casual tabletop session that requires next to no prep on your part, and zero learning curve for the players.
We’re happy to announce we were once again part of Free RPG Day 2023 on Saturday, June 24th, 2023, and this year’s free Pelgrane giveaway was an adventure for Swords of the Serpentine, which you can find with all previous years’ Free RPG Day adventures.
We’re working hard on the Beta playtest packet of 13th Age 2E. Mostly we want to reveal the changes all at once, but here’s something fun from 2E that you can use in any 13th Age game: the new kin powers!
A heavy-set man in his mid-fifties, wears overly tight suits, hair slicked to scalp with faintly medicinal-smelling pomade.
Here’s the second of the kin power lists from the in-progress work on the Beta playtest packet of 13th Age 2E.
In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job.