This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV cops sometimes use. This is not a game about corrupt cops who beat suspects. I’ve added a couple of techniques which will get Internal Investigations on your back […]
In the latest episode of their tightly formatted podcast, Ken and Robin talk the tyranny of structurelessness and GM-less games, the mystic who designed Canberra, hominid fossils in space, and the Roman assault on Anglesey.
Dearest Mother, I was so pleased to receive your latest communication, taking particular delight in your account of the spring cotillion. If only I could have been there to witness Cecily’s debut! Please assure the great aunts that they needn’t worry about me in Paris. I have fallen in with a cadre of fellow Americans, […]
In the latest episode of their meticulously reconstructed podcast, Ken and Robin talk recurring gamemaster characters, the fortresses flooded by the building of the Aswan dam, hardboiled fiction 101, and Jazz Age Satanist Maria de Naglowska.
Various Pelgranes have written mini-posts inspired by a different filtered image of a mysterious man in a suit of nails. Gareth’s contribution is a scenario hook for Fear Itself. We received a request to reset your password. If this wasn’t you, you can safely ignore this email. If this wasn’t you… What if it was? […]
Hey guys – Hope all is well with you in these crazy times. You haven’t heard from me for a while. I’ve had a bit of a problem lately and I’ve been trying to handle it myself without bothering anyone else. Especially you guys, since you did kind of warn me off but in my […]
In the latest episode of their contrapuntal podcast, Ken and Robin talk adding DramaSystem to F20 games, the Philadelphia poison murders, Claudio Monteverdi’s alchemy, and spontaneous human combustion.
I’m delighted to start off with a shout-out to our estimable Patreon backers! Thanks to Peter, Bryan, Clark, Jim, Emma, Craig, Phil, Bryant, P. Troilus, Michael M, ScottKey, Michael B, Andreas, Ranting John, Samwise, Michael H, Andy, Mark R, Daniel F, Jiří K, heartdoc32, Marcus, and Cena!! NEW RELEASE: The Ocean Game pre-order Way, way […]
A column about roleplaying by Robin D. Laws A recent observation I’m adding to my Things I Always Say file is that when players worry about a scenario being railroaded or linear, what they really mean is not that it lacked choices or branch points, but that they didn’t get to Do Their Thing. Many […]