Here at Pelgrane Towers we’ve increased our rate of production so much that we’re now in need of a few new artists to illustrate our books. In particular we’re looking for artists who are comfortable doing real-world settings with supernatural twists. For example, Trail of Cthulhu is set in the 1930s and is replete with […]
Author Archives: Beth Lewis
By James Palmer What do vampires and organized crime have in common, besides murder, conspiracy, and Eastern Europe? When under pressure, they turn on each other. Criminal conspiracy breeds mistrust, while the nature of vampires is endless, unheeding consumption, like Saturn eating his children or Duncan’s horses that “did turn and eat each other.” The […]
By Will Hindmarch Thanks to the hard play and sharp eyes of many generous playtesters, Eternal Lies has a great errata list and set of revision notes to wade through now. To make the revisions happen quickly and smoothly, we’ve brought in writer and designer Jeremy Keller (Chronica Feudalis, Technoir) to help us speed up […]
by Will Hindmarch Ken Hite’s excellent GUMSHOE thriller, Night Black Agents, has changed the way I’m thinking about some of the GUMSHOE tech in this game. Razed was always meant to have a couple of different functioning play styles—and it’s still using its system of dials for creating the setting and campaign background—but I’m taking […]
In December’s Page XX we launched a competition to desgin your own Night’s Black Agents conspiracy using the Conspyramid. The section on Conspiracies starts at page 155 of Night’s Black Agents but we have included the Conspyramid information below. We’ve had a number of fantastic entries but we want more. Here are the rules – […]
The Zalozhniy Quartet System: Requires Night’s Black Agents REDACTED edition Number of Sessions: 2-4 per adventure, 4 adventures Last Delivery Date: 31st March 2012 Short Description: The Zalozhniy Quartet is a series of four linked adventures from Gareth Hanrahan that can be played in any order. A web of conspiracy and intrigue challenges the players […]
By Robin D. Laws This is the second of two installments covering additional combat options for Ashen Stars. See part one for explanation and disclaimers. While the rules themselves are from the Esoterror Fact Book, the enhancements and gear are new and have not been playtested. Because, seriously, who playtests columns? Critical Hits Fact Book […]
By Robin D. Laws In this, the first in a two-part series, I’ll be looking at ways to inject additional combat options into your Ashen Stars games. Next month’s selections adapt existing combat add-ons first found in the Esoterror Fact Book to throwdowns in the Bleed. This column floats a new rule concept in unplaytested […]
This month’s Page XX is a bumper January/February edition. Our line-up this month includes the incomparable Robin D Laws with three columns. Two give advice on combat rules in Ashen Stars and the last holds a treasure-trove of writing tips, both for general prose and for roleplaying scenarios. A playtest group has provided us with […]
Quandos Vorn Must Die! In an impossibly distant future, our species has dispersed to the stars. Traveling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure. […]
