Hallowe’en is nearly upon us, but there’s no toothy pumpkins or plastic skellingtons around here ! We do have some old-fashioned horror in the epic Trail of Cthulhu campaign Eternal Lies, now available in PDF – and as a Call of Cthulhu conversion, thanks to Andy Nicholson – find out how he converted it below. […]
Author Archives: Cat Tobin
HERITAGE FEATS by Paul Fanning Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent aspects of your character’s heredity and history that aren’t easily covered by these mechanics, or by existing classes. Heritage feats aren’t necessarily for all campaigns, or all characters. Players should consult with […]
The Dragon Empire – Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border — whether in the depths of the wilds or the heart of a city — is as cruel, unfriendly land. The people here have long been oppressed and controlled by a line of […]
The 13th Age Bestiary – Hatchling Edition is now available to pre-order in the webstore.
Another bumper edition of See Page XX, with lots of lovely new releases for you (including the long-awaited 13th Age PDF & Bestiary), and some really exciting news about Gareth Ryder-Hanrahan. We’ve also got a whole host of great articles about some of our new releases like Owl Hoot Trail and Eternal Lies, and a […]
Annals of Ages: Tome of Races is a 96+ page full-color hardcover book containing 20+ new racial options. Tome of Races is the first book in the Annals of Ages product line and is written to be compatible with 13th Age and The Pathfinder Roleplaying Game. Tome of Races contains a wide range of options […]
New Character Races for Owl Hoot Trail by Paul Stefko The west is a wide and mysterious place, home to all sorts of folks. The half’ins, hill folk, orcs, and shee you’re used to aren’t the only people out there. The following races may be available for characters if the GM is willing. Centaurs Never […]
The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
Technical Difficulties by Andrew Brehaut Modern technologies, such as cellphones and the internet, are often a thorn in the side of the horror or thriller GM. Typical responses involve negating the use of this technology, be it through remote locations (no signal), dead batteries, villainous forethought (the cell towers have been damaged), the people contacted […]