What Bogart Can Tell You About Page Turners

Page Turners, my game of dramatic interaction for one player and one GM, enables you to create stories resembling the character-driven narratives of films and literary fiction. Unlike the GUMSHOE One-2-One line of one player one GM games, it doesn’t focus on solving external problems. Instead it centers the protagonist’s journey from one emotional state […]

Call for Playtesters: Faust Blood and Milk Teeth

You are terrifyingly invited to test a scenario—or two if you and your group have the time—for Sudden Frights, an upcoming anthology of Fear Itself one-shots. In Gareth Ryder-Hanrahan’s “Faust Blood,” a college camping trip goes horribly wrong—or horribly right—when the students stumble across the home of infamous occultist John Tradowski. What secrets does he […]

Achievements and Echo Effects in The Fall of Delta Green

By Jason Kraus Electronic games have popularized in-game achievements, while apps have seized that idea to drive user engagement. Pelgrane Press’s ENnie Award-winning Night’s Black Agents by Kenneth Hite expanded the use of achievements for TTRPGs by awarding immediate Ability refreshes during play. What follows is an effort to add Achievements to The Fall of […]

Ballad Hunters Design Diary: The Child Ballads

Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — is about the Child Ballads. They’re named for their compiler, Harvard folklorist Francis James Child. His five-volume collection, published as The English and Scottish Popular Ballads in the late 1800s, is today the standard. Child did not tramp through the British countryside […]

See Page XX: Ain’t That a Hole in the Head

a column about roleplaying by Robin D. Laws As reported in November, Polish archaeologists recently found a spiked iron tool establishing that druids local to the area, as they did elsewhere, once practiced trepanation. Until around the 19th century, cultures spanning historical and geographical boundaries did what they could to treat apparent brain ailments, by […]

Horrors of the Pelgrane Dungeon

Every year, Pelgrane Overlord Simon Rogers runs a 13th Age game for his long-running group, and every year, he commands me to come up with some distinctive custom monsters. Here’s this year’s mushroom-themed crop of horrors. They’re designed to behave as a monstrous ecology, moving gobbets of fungus magic called Mycorrhizal Pulses around. These pulses […]

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