This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV cops sometimes use. This is not a game about corrupt cops who beat suspects. I’ve added a couple of techniques which will get Internal Investigations on your back […]
Category Archives: News
Live at THE KRAKEN, Ken and Robin talk Stalin and the alien invasion, printing books in Europe, what we would to do German cuisine, and ending your game session with a post-credit sequence.
A big shout-out to our estimable Patreon backers! Thanks to Peter, Jim, Phil, Bryant, P. Troilus, Michael M, ScottKey, Michael B, Andreas, Ranting John, Michael H, Mark, Daniel, Jiří, Marcus, Cena, Thomas and Marc!! TARIFFS Since my last update, one topic has dominated the tabletop games industry: the impact of the USA’s extensive tariffs on imports, […]
You invest your base of operations with General and Investigative abilities that anyone in your group can share as long as they’re in that location. This location is called a sanctum.
For the upcoming Paths of the Behemoth sourcebook, I contributed a parade of scavengers and weird mystics who trek along in the wake of the behemoths. I’ve a weakness for eccentric little guys who’ve found some niche and stick with it until they become crazy magic/mutant hermits – and the Dragon Empire setting is full […]
In the latest episode of their owl-fearing podcast, Ken and Robin talk climactic scenes where the PCs step back, Milton Bradley the person, the alleged sixth scenario type, and the Hopkinsville Goblin.
The nature of Trail lends itself to carefully planned, highly detailed adventures. The investigators analyse each clue, each location and object in forensic detail, deploying their highly specialised investigative abilities to ferret out the tell-tale clue. Trail scenarios support this by providing lots of suggested nuggets of information the players can pick up. However, the […]
In the latest episode of their delicious, almond-coated podcast, Ken and Robin talk bending world logic toward fun, Nicolo Zeno’s Friesland maps, Toulouse-Lautrec’s snake cake, and preventing the Wilson administration.
Although the rules don’t call for it, some GUMSHOE groups add a narrative wrinkle to the spending of pool points from general abilities. They call on players to justify why they’re spending the number of points they’ve chosen to add to their die rolls. “I really want to get over this fence so I’m going […]
In the latest episode of their subjectively numinous podcast, Ken and Robin talk planning a time slip scenario, a field trip to Roswell, an ill-fated bridge in Providence, and Giza megastructures.