A review of Watchers in the Sky, courtesy of Matthew Pook.
Category Archives: News
Robin discusses Skulduggery on The Game’s the Thing podcast.
The ENnie award nominations are in. Armitage Files has been nominated for best adventure, with Shadows over Filmland taking an honourable mention. And Jérome gets a richly deserved nod for his cover artwork on Rough Magicks. Last July in Page XX, Jérome let us into the secrets of his photomontage technique in creating this amazing […]
Ralf Schemmann produced this schematic map, a snap shot really, of the translight corridors connecting The Bleed, the “region” of space where the PCs – lasers – undertake their contracts in the Ashen Stars game. From Ashen Stars: Translight corridors are not fixed in space. They orbit through the universe, just as the rest of […]
Pelgrane Press acquire the rights to publish an RPGs based on the Dying Earth and Gaean Reach Books By Jack Vance. LONDON, ENGLAND: Pelgrane Press Ltd, a UK-based company, announced today that it has acquired the rights to produce games based on Jack Vance’s seminal Dying Earth stories and The Gaean Reach series. Pelgrane Press […]
As I discussed in Pelgrane Biz Part 1, it’s expensive and risky to print books by offset litho, even though the results are gratifying, and the rewards, if the sales are high enough, are excellent. But there is every chance that Trail of Cthulhu is a one-off success, and won’t be repeated. That said, I […]
As an Ordo Veritatis team dedicated to uprooting the occult menace of the Esoterrorists, the PCs are dispatched to investigate a series of strange mailings. Prominent intellectuals suffering from life-threatening illnesses receive packages from an untraceable group called the Hope Bombers. They promise to pray for the health of the recipients, who tend to be […]
We’ve got 25 playtest groups who have jumped through the first hoop – answering a simply questionnaire. I haven’t had this level of participation since Trail of Cthulhu. Ashen Stars is very different to Trail, with starship combat, high-tech equipment, multiple races, the necessity of earning enough from contracts to stop your equipment falling apart […]
There’s an excellent thread on potential Skulduggery settings over on rpg.net. I’m going to chose my top three, and then put it to the vote. I’ll get the setting written up and post it free on the next Page XX. Please post more setting suggestions here or on the rpg.net
Following on with the music blog, I’m going to let Mike Torr introduce himself… I’m a composer with a broad spectrum of experience and influences. A long history as a keyboard performer (and one-time double bass player) has taken me through a landscape of Electronica, Blues, Classical, Jazz, and Rock; via the usual grind of […]