My Playtest Feedback Process by Rob Heinsoo I’m just about to start going through playtest feedback for 13th Age in Glorantha. I thought readers of this blog might be interested in how I process playtest feedback for 13th Age books. Sometimes I read playtest feedback right away. But usually I wait and read as much […]
Category Archives: 13th Age
13th Age game
By Rob Heinsoo and ASH LAW At the Gen Con 2014 Monster Design workshop, ASH LAW, Gareth Ryder-Hanrahan, and I collaborated with the audience to create a new 13th Age monster from scratch. It was great fun, and our audience-collaborators all signed my black book so that we could list their names at the end of this […]
This newly arrived 13th Age zombie has two inspirations. First, I’ve been reading Jason Sholtis’ compilation of The Dungeon Dozen: Random-Tables for Fantasy RPGs. “Reading” may be the wrong word, but I’ve definitely been picking it up and allowing photons from its pages to slam into my eyeballs. Second, I like the way one of […]
Traditionally in the West, Friday the 13th is a day of calamity: plans go awry, every advantage is met with a disadvantage, and any act can have unintended consequences. In that spirit, here are three cursed magic items for the 13th Age roleplaying game: Mr. Punch’s Hat (+2 armor at adventurer tier): Once per day when […]
The Archmage’s Orrery has won the silver ENnie for Best Free Product. Download it here. Tales of the 13th Age is our free organized play program for the 13th Age roleplaying game. Each month’s adventure is designed so that GMs can customize it for their own group, but players can easily bring their characters to […]
Every Friday the 13th, fans want to know what we’re doing to celebrate 13th Age. Because let’s face it: every Friday the 13th should be 13th Age Day. So now it’s official. Starting this Friday the 13th — and on every Friday the 13th after — we’re going to try and TAKE OVER THE WORLD. We want to fill Twitter, […]
When you’re adventuring in the 13th Age, things sometimes get…out of hand. Maybe you stumbled into (or instigated) a violent uprising against the local authorities. Or maybe, thanks to that ritual you performed at the heart of a living dungeon, you accidentally brought about the end of the age — and massive armies dedicated to opposing […]
Organized play isn’t just about adventures and swag: there’s also cosplay! Here are some tips on cosplaying characters in 13th Age. Connect With The Icons Every 13th Age player character has a relationship (positive, negative or conflicted) with one to three icons. These are the 13 most powerful and influential non-player characters in the game’s default setting of the Dragon Empire, and […]
Greg’s Stolze’s 13th Age novel, The Forgotten Monk, is punching through Kickstarter goals for another 7 days. That’s Pat Loboyko’s wonderful cover art above. The earliest stretch goal summoned stat write-ups for several of the characters and monsters in the novel. My advice will be that the protagonist, a monk who acquires the name Cipher […]
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Some of the many monsters trapped in the living dungeon are the Custodians – a group of earth elementals forced to serve the animating spirit of the dungeon. Ever since the Stone Thief was blinded when the Prince of Shadows […]
