We shipped 13 True Ways to Kickstarter backers before GenCon straight from the printers, and it turns out they weren’t packaged according to my wishes, and so some of them were damaged. I am very sorry about this. It seems like a lot of copies even though it’s a small proportion of the total. You […]
Category Archives: 13th Age
13th Age game
by Rob Heinsoo New 13th Age players often ask whether the escalation die could be applied to all monster and NPC attacks as well as to player character attacks. The short answer is “No” because the math of 13th Age expects that only the PCs (and dragons!) get the escalation die. Adding the escalation die […]
Gen Con is almost here, and we have some great seminars lined up. Pelgrane Press has also submitted a GUMSHOE panel as well as an overall Pelgrane Press panel, and we hope to see those go live soon. 13th Age Adventure Design Date & Time: Thursday at 1:00 PM Duration: 1 hours Location: Crowne Plaza […]
Pelgrane Press has received 15 nominations in 11 categories for 9 products in this year’s ENnie awards, in a field festooned with stellar games and publishers. And this year, 13th Age is up for Best Game, Best Rules, and Product of the Year. BUT WAIT, THERE’S MORE. Midgard Bestiary: 13th Age Compatible Edition from Kobold Press (designed by ASH LAW and […]
Over on the very active Google+ 13th Age community, Sean Dunstan has pulled together a complete list of monsters from the core 13th Age rulebook, the 13th Age Bestiary, 13 True Ways, and Eyes of the Stone Thief. John Clayton has kindly reproduced that here in table format; you can also download it as a zipped […]
Even as I write this, the indefatigable Chris Huth toils into the Canadian night, putting the finishing touches to The Book of Loot, our upcoming compendium of new magic items for 13th Age. The book’s crammed full of wonderful treasures and potent creations of sorcery, along with several items that we ourselves call out as utterly unforgivable puns. […]
Now that the 13th Age Bestiary is about to ship, and design on 13 True Ways is finished, we can turn our attention back to other important things. Like announcing a contest winner! We invited readers to submit captions for Rich Longmore’s great illustration of a bronze golem looming over an owlbear cub. We selected […]
While the 13th Age Bestiary was in playtesting, we heard some fun stories about groups that temporarily allied with monsters and wanted guidelines about how to handle their unlikely allies. Here’s Jonathan’s advice to GMs on handling this unusual situation, along with a paragraph I’ve inserted that addresses healing. –Rob Heinsoo By Jonathan Tweet 13th Age […]
By Rob Heinsoo The text below is from a 13 True Ways Kickstarter update I posted yesterday. Since it talks about material that will also interest everyone buying 13 True Ways on pre-order or ordering it from their hobby shop, I’m posting the update here as well. By now most of you will have seen […]
If you got your hands on a copy of Gareth Ryder-Hanrahan’s Free RPG Day adventure Make Your Own Luck, you may have noticed that it’s a great adventure. You may have also noticed a couple of typos. Wizard pre-gen: the descriptions for abjuration and evocation are switched. Rogue pre-gen’s powers: the rogue’s powers accidentally got left off – here’s […]
