by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. The arenas of Axis are host to all manner of games of gladiatorial combat. Usually, the most popular games are those that are bloodiest and have a high turnover of hapless warriors hoping […]
Category Archives: 13th Age
13th Age game
We mentioned in our previous post that the key features of 13th Age 2e are as follows: Backwards compatible with ten years of support books. Better options for class talents, powers, and spells. Each class gets 2+ additional pages of new talents, feats, powers, and spells. Improved icon relationships. More flexible handling of kin/ancestry abilities […]
The rumours are true – a second edition of 13th Age will be coming to Kickstarter in 2023! Work on the new edition has already begun, and you can sign up to playtest the new edition by emailing Rob at 13thAgePlaytest@gmail.com. Here are the key features of 13th Age 2e: Backwards compatible with ten years […]
The section on damage resistance in the core book says, “If there’s an automatic damage effect that feels like it should have a chance of being reduced by resistance, go ahead and fake an attack roll to see if the effect penetrates resistance.” My question is, if the attacker has the shocked condition from the […]
Over on my twitter, I sometimes post entertaining or suggestive errors as typos of the day. Yesterday, I accidentally typed “manticore” as “manticorn”, which prompted… The Manticorn According to rumour, the Manticorn was once a fearsome manticore, an ancient and especially cruel creature. In time, he came to repent of his dreadful habit of hunting […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell/Lee Moyer Read the introductory post here. The many pantheons of nymphs, spirits, gods and fey worshipped in the Elf Queen’s woods are varied, capricious, and undocumented, least by the elves themselves. They have no formal priesthood, and not even the Priestess […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Dagmara Matuszak Read the introductory post here. Anyone who has read any of my stuff knows that I’m a big fan of pirate adventures in 13th Age. With that said, if you’ll indulge me, here are some cool pirate items. I guess you […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell Read the introductory post here. When the Terrible Emperor was overthrown by the first monks, there were many spoils of war. Wanting to avoid the sort of consolidation of power that this Emperor represented, the monks split up the most potent […]
The redoubtable Tim Baker asks over at the Piazza forum for some tips and tricks for integrating One Unique Things into convention games. One of the delights of running 13th Age is the high-wire act of taking the players’, ah, interesting ideas and working them into your scenario, so here’s how I do it. Before […]
To celebrate Friday the 13th Age, we invited the community of 13th Age GMs and players to send us their questions about the game. We chose 13 of them to answer! Our panel today includes: Rob Heinsoo: 13th Age roleplaying game co-designer and line manager Gareth Ryder-Hanrahan: designer, Eyes of the Stone Thief, Book of […]