Category Archives: 13th Age

13th Age game

Who Did I Punch? 20 Tavern Brawlers for 13th Age

I started my Blackmarch 13th Age campaign this past weekend. It’s sort of like True Grit with swords and magic, and I decided to get the players into the frontier spirit by kicking it off with a good, old-fashioned tavern brawl. I treated the other brawlers as low-hp mooks, so the PCs could emerge as […]

13 True Ways – Paint The Town Round 2 Winner: Horizon!

From Rob Heinsoo: We have two winners of Paint the Town. The winners are the Three and the Archmage. You expected maybe Drakkenhall and Horizon? Oh yeah. Right. The cover story is that it’s a geography piece, a city map. But what’s really going down is that we’ll be digging into the impact an icon […]

13th Age News: Through the Scrying Glass: November

This is the second Page XX column featuring 13th Age specific news, in which the Escalation Die turns finally to 6, we look at layout, 13th Age compatible Kickstarters, the license and the future. It turns out the Archmage’s crystal ball is in need of vinegar and newspaper. The Good – 13th Age Escalation Die […]

Ash Law: 13th Age at ZOEcon

Rob Heinsoo wasn’t the only GM representing 13th Age at ZOEcon in Seattle. Ash Law (The Reliquary) gives her convention report: The Dwarf King’s Double’s Second Beard Our session started with me standing outside the room at ZOECon giving away books. That’s right, I had a load of old game books and was just giving […]

13 True Ways – Paint The Town Round 1 Winner: Drakkenhall!

One of the big stretch goals we reached during the Kickstarter for 13 True Ways, the first 13th Age expansion, was Paint The Town. It goes like this: backers get to vote on which major city in the Dragon Empire gets a detailed section in the book that includes at least one full two-page map of […]

The Archmage Engine! Or, How to Publish 13th Age Compatible Stuff

The license is here. Rob Heinsoo’s original article on licensing follows. A creative flame. Arcane mastery. A hint of guile. We’re creating 13th Age under the Open Game License because we think the OGL is the right way to play well with others. We are working out the interactions between Fire Opal Media, Pelgrane Press, and people who […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.