Category Archives: See Page XX

Call of Chicago: Runing Down a Dream

“Professor Webb had been engaged, forty-eight years before, in a tour of Greenland and Iceland in search of some Runic inscriptions which he failed to unearth …” — H.P. Lovecraft, “The Call of Cthulhu” Instead of “Runic inscriptions,” in 1860 Professor Webb finds Cthulhu in West Greenland, on a rocky ledge in the cold. But […]

Unique & Monstrous Curses

by Julian Kay illustration by Dagmara Matuszak We focused on demons in the first curse article—cursed and accursed demons. Here, we cover the many other 13th Age and F20 monsters that originated as curses or get much of their oomph delivering curses. Deathly (Well, Undeathly) Curses After the Diabolist, the Lich King is the icon […]

Mystic Moo’s RPG Astrology – December 2004

The following article appeared on DyingEarth.com in December 2004. Paula Dempsey, alias Mystic Moo, predicts your gaming future. Whether Shoggoth, Cugel or Orc, we roleplayers are born under different stars to normal folk – discover you RPG star sign and learn your fate. Orcs 21 March – 20 April Your pathetic attempt to convince the […]

Unremitting Horror: The Poet A P Morton Blunkett

The following article for Fear Itself originally appeared on DyingEarth.com in November 2004.   AP Morton-Blunkett (1899-1921) “A man, mortal, looks to the world to come…” A little-known poet who may have become a great talent. He was born in Forrest Court, Berwick, Scotland in 1899, the son of the Lochbridge Toll watchman. He was […]

Foreshadowing In The Yellow King

One of the strange joys of a Yellow King campaign, with its quadripartite structure, is that you can be certain for months in advance what’s going to happen. That’s a rare gamemastering luxury; in other games, you can roughly guess where the campaign is going, but you can’t be sure. Maybe your Night’s Black Agents […]

See Page XX: Yes, But… Part Two (The Scenario)

This article originally appeared on DyingEarth.com, between 2004 and 2007. You can find part one here. A column about roleplaying By Robin D. Laws Last month we plundered the gilded halls of improv theory, appropriating for our own roleplaying purposes the “Yes, but” technique. GMs using this technique avoid answering player requests with a categorical […]

See Page XX: Yes, But… Part One

This article originally appeared on DyingEarth.com, between 2004 and 2007. A column about roleplaying by Robin D. Laws Considering how focused roleplayers are on plundering and looting, it’s surprising how little stealing we’ve done from the world of improv. Like us, sketch comedy troupes use collective, on-the-spot creativity to make entertainment out of nothing. And […]

View From the Pelgrane’s Nest – July 2020

In any other year, at this time we’d be rushing around the Pelgrane’s Nest prepping for Gen Con. Although cancelled in its physical format, it’s still going ahead as Gen Con Online. The Pelgrane team is running more than fifty events at it so far, but we’ve got plenty of space left for more games, […]

Peacocks in the Empty State

by Adam Gauntlett A scenario seed for Trail of Cthulhu, in which the Investigators must find out who’s been breaking into the Empire State Building. History The Empire State in New York is conceived in the booming, prosperous 1920s, but it breaks ground on October 1st, 1929, when the building previously on that site, the […]

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