Category Archives: See Page XX

Four Heroes #2: Swords of the Serpentine pre-made heroes

By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]

FINEST EFFECTS: Resurrected Agents

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Call of Chicago: After … the Penitent!!

“Monk was asking Vida Carlaw, ‘Do you believe a mysterious jellylike creature did any killing?’ The girl hesitated, nipping at her lips. ‘You probably think I’m foolish, but, after all, no one really knows what is in the depths of the earth. Of course, scientists have a general idea, but there may be—things—down there that […]

Unique & Terrible Curses

By Julian Kay illustration by Lee Moyer In many F20 games, curses are a flavorful inconvenience, temporary problems that can be removed by a single memorized spell. In 13th Age, freeform character creation options and flexible magic provide some mechanical and narrative space that can spin curses into blessings! In the big picture, curses have […]

The Zalozhniphone Quatrefaction

Big Bloody Spoilers for both The Zalozhniy Quartet and The Persephone Extraction in this article. Don’t read if you’re a Night’s Black Agents player. Here, have some deliberate disinformation so you don’t accidentally read anything important.   DRACULA’S BEHIND EVERYTHING   EDOM STANDS FOR ENGLISH DEFENDERS OF MAGIC   YOU ARE UNDER THE INFLUENCE OF […]

See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

View From the Pelgrane’s Nest – June 2020

Hey, Pelgranes. There’s a whole lot of change happening all at once, and it’s a stressful time. Here in my hometown, local businesses are closing down by the dozen due to the restrictions imposed in the wake of COVID-19. Around the world, people are out on the streets, protesting against institutional racism and police brutality. […]

Breaker’s Yard

A derelict superyacht hides a deadly secret in this adventure seed for The Esoterrorists By Adam Gauntlett Background In 2004, Ukrainian billionaire Andrej Teresenko (oil exports) commissioned the superyacht Starfire from AS Knutsson shipyards in Florø, Norway. Over 130 ft long, with helicopter landing pad, gym facilities, a large bar (complete with Steinway piano), private […]

Mighty Deeds

text by Julian Kay Why let spellcasters have all the fun? This variant rule for the 13th Age RPG expands the ritual rules to those don’t wield magic, giving them an option to use their backgrounds in fantastical fashion. Pushing a castle gate with strength alone, deducing a culprit from a footprint, foiling a massive […]

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