This is my last View article for a while. Pelgrane Press’s managing director Cat Tobin will be taking over this column, and I’ll be stepping back into an advisory role as I take a year-long sabbatical. Cat asked me recently – what exactly is a pelgrane anyway? And I thought back to my own introduction […]
Category Archives: See Page XX
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]
Regular readers will notice it’s a much shorter See Page XX this month, as we try to dig our way out of the book production trenches. This is our busiest time of the year, and so we appreciate your patience and understanding if we’re not as quick to respond as usual. It’s a great time […]
We are in the all-too-narrow gap between Origins and Gen Con, and the Nest is a hive of frenzied activity (if you’d forgive the mixed metaphor). Some new releases will make Gen Con, others won’t. Origins is a little like a relaxed dress rehearsal for Gen Con. It has shorter exhibition hours, and while it’s […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]
In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]
Game Masters. Most RPGs require them. Even the ones that don’t often have a facilitator or organizer. When it comes to selling RPGs, Game Masters are your bread and butter. A glance of the RPG products on my shelves shows me well over half them are GM-focused. While it is true player-focused books sell higher […]
A column about roleplaying by Robin D. Laws Pelgrane co-publisher Simon Rogers has been thinking about Mutant City Blues lately, and maybe someday he’ll tell you about that. In the meantime, he asked me how you might play the game for a duo of enhanced police detectives, in true buddy cop fashion. Here’s a […]
If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line. Title: Night’s Black Agents: Solo Ops System: GUMSHOE One-2-One Author: Gareth Ryder-Hanrahan Deadline: July 29th 2018 Number of sessions: 3-6 Description: Night’s Black Agents: Solo Ops is a stand-alone RPG which applies […]
A quick postcard from the Nest this month as we prepare for the Origins Game Fair, in Columbus, Ohio in mid-June. We’re excited to be sharing the Indie Press Revolution (IPR) booth #823 with excellent RPG-publishing colleagues like Evil Hat, John Wick Presents, and Bully Pulpit – it’s a boothapolanza not to be missed! We’re […]


