Category Archives: See Page XX

See P. XX: What’s Changed In GUMSHOE One-2-One

a column about roleplaying by Robin D. Laws The release date for Cthulhu Confidential, flagship product of the GUMSHOE One-2-One game, creeps up on us daily. For International Pelgrane Day, I ran its intro scenario for gamer and science TV presenter Marty Jopson, which you can check out here. This mystery features one of our […]

See Page XX – November 2016

We’re just back from Dragonmeet, the biggest RPG-focused convention in the UK, where we had a great day catching up with customers and colleagues alike. One of the most exciting things to happen there was selling out of our limited preview editions of Cthulhu Confidential by 14:00. The first product for our new GUMSHOE One-2-One system […]

November 2016: View from the Pelgrane’s Nest

The year nears its end, and it’s been a year, filled with non-Pelgrane-related turmoil, festooned with awards and topped off with Kickstarter fulfilment ! Now, with the Dragonmeet behind us, we move on to a belated See Page XX.  After hundreds of playtests, the polishing and honing of the manuscript and a whole new look […]

Starting to Dream – Improvised Dreamhounds of Paris

by Steve Dempsey Dreamhounds of Paris is a very rich game. The player characters, the surrealists, each have a detailed history. Paris, both in its mundane and magical incarnations, has locations, stories and conspiracies. And that’s even before you add in the Dreamlands and the rest of the Lovecraftian canon. As someone who runs improvised […]

October 2016: View from the Pelgrane’s Nest

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]

October playtesting

If you are interested any of these games, please email us with the game you wish to playtest in the subject line.     Title: Unquiet Waters System: GUMSHOE One-2-One Author: Ruth Tillman Deadline for playtest feedback: 30th November Number of sessions: 1-2 Description: It started like an ordinary assignment–cover a confrontation between scabs and union workers. Yet as […]

See P XX: Beyond the Wall of Shared Narration

A column about roleplaying by Robin D. Laws Over the years I’ve occasionally been asked, most often by Simon, how GUMSHOE and player narrative control might work together. My answer has always been the same—uh, they kinda mostly don’t. GUMSHOE assumes that the solution to the mysteries the PCs investigate remains fixed once established in […]

Spirit of the City – the City as Character

by Jason Fryer “There are eight million stories in the naked city; this has been one of them…” ~ The Naked City (1948)  Be it police procedural, horror, or spy thriller, characters are integral to the GUMSHOE campaign, influencing and expanding the narrative with their personal stories.  However, although ever-present, one vital character remains oft-forgotten […]

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