Tianacs by Lawrence Augustine R. Mingoa Introduction Some say tianacs are the spawn of witches who turned themselves into living vampires using vile rituals, while others claim that they’re the bodies of unborn or uncleansed infants that are corrupted by undeath. But regardless of how they came to be, tianacs are so small that they […]
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Scenes from TimeWatch: An adversary flees across the pristine diamond-bearing beaches of South Africa, ocean on his left and TimeWatch agents far behind. “It’s a shame that I’ll be going back to last week and covering that area with stun mines,” says an agent. roll roll The sound of an explosion echoes across the beach, […]
Last month, I compared the 13th Age rulebook to my beloved Rules Cyclopedia, and talked about how cool strongholds were and how they’d work in the looser, more narrative Archmage Engine style. This month, it’s Dominions. There comes a time in every adventurers’ career – sometime between slaying that first dragon, and well before going […]
You might have noticed this post announcing our GenCon 2014 attendee survey (if you’re going to GenCon, be sure to enter before the end of February to go into a prize draw for Pelgrane vouchers – the survey link is here). We’re still working out the fine details of our GenCon GM package, so if […]
GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]
by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
For some reason I didn’t do a biz post last year, so I’ll refer back to my 2011 round up and predictions for comparison. It’s been another amazing year for Pelgrane. Our turnover has increased by 30% over 2012, even though that year featured the Hillfolk Kickstarter. This was from a high base in 2011, […]
