Category Archives: See Page XX

View from the Pelgrane’s Nest – September 2013

Something has happened in the last two or three months – the Pelgrane is soaring – but with a little mid-air turbulence. Before even the mass of releases last month, mail order sales had really taken off. We aren’t entirely sure why, but we are not complaining.  Also, another success, Gareth Hanrahan, long-time Pelgrane Press […]

See P. XX: That Elusive Choice Point

See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]

See P. XX: The F20 Era

See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]

Call of Chicago: Re-skinning, Genre-Drifting, and Triskaidekasizing

One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]

Introducing Owl Hoot Trail

by Kevin Kulp   My first mistake was in thinking Owl Hoot Trail was D&D with guns. I was just starting to develop and polish Clinton R. Nixon’s remarkable, streamlined game of old western fantasy, and I thought I was on well-trodden and familiar ground. I set up a sample encounter, one which I expected […]

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