The Justice Trade System: Ashen Stars Author: Bill White (Castle Bravo, Big Hoodoo) Duration: 1-3 sessions Deadline: 30th January Description: The lasers are contracted to investigate the disappearance of theWindermere, a ship belonging to a weathly balla philanthropist but the ship holds some terrifying secrets. Will the bigcreds be worth the risk? Dead Horse […]
Category Archives: See Page XX
There is so much going on with 13th Age that I thought it best to spin off 13th Age news into this new Page XX section. Beware though, the Archmage’s scrying glass is misty, and while he speaks with certitude, the future is not always as clear as he pretends. The Past The 13 True […]
When we first encountered the idea of flat damage, my high school gaming group refused to play that way. This was David Hargrave’s streamlined rules system, The Arduin Adventure, back in 1980. The game was a highly modified version of D&D, and no one rolled damage. Damage was flat. Your war hammer dealt 7 damage, […]
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
The recovery from our very successful GenCon has taken longer than expected, with many loose ends to tie, leads to follow and products to commission. Night’s Black Agents and The Zalozhniy Quartet are out now, the pre-order [REDACTED] Editions having shipped yesterday. The 13th Age 13 True Ways Kickstarter has hit its funding goal and […]
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
by Ash Law A plus one Dwarven hammer is just a plus one Dwarven hammer, right? Not in 13th Age. The new game from the minds that bought you 3rd Edition D&D and 4th Edition D&D (not to mention games such as Dreamblade, Everway, Feng Shui, Over The Edge, etc) treats each magical weapon as […]
by Bedlamdan Rob Heinsoo mentioned in an interview that, should an Icon relationship roll fail in 13th Age, he’s introduced an optional rule where another Icon somehow interferes with the roll by using a d12. I really like that, so I’ve come up with some decent rules of thumb for what could happen when a […]
Although I’ve been helping publicize 13th Age almost since the first playtest was announced, it wasn’t until PAX that I got to experience the game as a player rather than a GM. I was fortunate enough to have Rob Heinsoo as GM, and the experience opened my eyes about why 13th Age is the game […]
by Robin D Laws In the adventure genre, we expect characters to flirt with consequence, but then to stage a hair’s-breadth escape. Drama, on the other hand, leads its protagonists inexorably to the results of their actions. Were Romeo and Juliet to miraculously recover from their respective suicide attempts, we would leave the theater scratching […]
