Category Archives: General

Dragonmeet 2018

Pelgrane Press and ProFantasy Software been attending Dragonmeet since 2001. It’s changed venue, organisers, and increased in size over the years, and it’s become the UK’s premier one day table top game convention.Only Gen Con provides more sales in a single day, and it has by far the highest spend per attendee. As an exhibitor, […]

Call of Chicago: Organisation Claude

Villele, in his turn, was summoned to Paris. His boss asked him what he thought of the paratroops. “There’s a lot of good and a lot of bad in them,” he replied. “They’re dangerous because they go to any lengths and nothing will hold them back … they’re beyond the … notion of good and […]

Holiday office closures and shipping dates

The holiday season is quickly approaching and we’re looking forward to spending quality time with family and friends. The Pelgrane office will be closed from December 25 through January 1. Holiday Shipping Dates for the US and Canada Orders received by December 7 should be received by December 25 but this cannot be guaranteed. Because we […]

Call of Chicago: Nemesis in GREEN

Oh, great was the sin of my spirit, And great is the reach of its doom; Not the pity of Heaven can cheer it, Nor can respite be found in the tomb: Down the infinite aeons come beating the wings of unmerciful gloom. — H.P. Lovecraft, “Nemesis” The ancient Greek goddess Nemesis existed to “give […]

Call of Chicago: Department of New Departments

With The Fall of Delta Green having psychedelically burst onto the shelves of finer game stores everywhere and indeed of this very site, this column keeps on bursting the covers of that already overfull tome. This time, rather than throw more weird story meat out there for the Handler, it’s time to give the players […]

Cuttings from Hideous Creatures

Hideous Creatures: A Bestiary of the Cthulhu Mythos expands on Mythos-monster issues from Ken Writes About Stuff, summoning a fetid host of new horrors and adding new facets to existing creatures. One section that’s especially close to my heart are the in-character documents, which present an oblique look at a particular monster in the form […]

Player-Facing Combat in GUMSHOE

by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]

Playing to Lift: Making Characters Shine

by Elina Gouliou The “Play to Lift” Technique There are some game sessions where all the characters shine and the action is awesome and cinematic. I thought it was a matter of luck or circumstance, until I encountered the Play to Lift technique and realised that it is often the result of all the players […]

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