Category Archives: General

Spoilers! Secret Achievements for the Dracula Dossier

The Dracula Dossier is an improvised campaign in the style of the Armitage Files. It’s got multiple takes on everything and everyone, so the term “spoiler” doesn’t necessary apply, depending on which way the quantum vampire hops. Still, here are some waypoints that are going to crop up in nearly every run-through of the campaign. Not […]

Achievements for the Dracula Dossier

Double Tap introduced the concept of video-game-style Achievements into Night’s Black Agents (Will Plant’s original is here, but Double Tap‘s list is bigger, better and has more bonuses for blowing things up.) As the Dracula Dossier consumes my every waking hour, and I start to see connections to the Mas… to Dracula everywhere, here’s a list of custom achievements for the […]

Call of Chicago: If I Had a Hammer

I know I’ve got to talk about The Dracula Dossier, but I’m not sure what I can tell you. What’s the point of giving you a sneak peek when you can back the Kickstarter and see the whole Director’s Handbook, all 280+ pages of it, just like that? I could tell you where to click […]

The Dracula Dossier Kickstarter is Live

Ken Hite takes on Dracula! A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG. Two Books. One Mission. Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire […]

Call of Chicago: Enter the Hungarian

We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, […]

13th Age ThawCon: The Most Excessive Two Days In Gaming

My original roleplaying group began 35 years ago. I received the AD&D Player’s Handbook and Dungeon Master’s Guide for my birthday, learned the game from there, and ran it for my friends. People left and joined the group, set in the same campaign, over the years, but none of them ever played in any other […]

The Plain People of Gaming: 13th Age monster-tech in GUMSHOE

Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]

September 2014: View from the Pelgrane’s Nest

The Pelgrane Press beavers have been at work, so GenCon pre-order logjam has been entirely unblocked, and we have a flume of new releases. For 13th Age we have 13 True Ways, The Book of Loot, Shadows of Eldolan. For Trail of Cthulhu there’s Mythos Expeditions and Soldiers of Pen and Ink. For Hillfolk there […]

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