Category Archives: General

Bookhounds of London Limited Edition

A bit more information on the Bookhounds Limited Edition. Ken has signed each one of the leatherbound volumes and added a Lovecraftian word. We’ll assign these at random, with a ten reserved for contributors, staff and charity auctions. Beth, for example, has taken the shoggoth. My plan at the moment is the offer the limited […]

New Page XX – Feb 2011 – Out Now

The first See Page XX of 2011 is out now. Within, Robin D Law’s explores the non-clue-based advantages of the GUMSHOE system. Following the Trail theme, we have Project Covenant setting from Michael Dauman, Mike Drew’s intriguing Rise and Fall of a Book Collector, and the exceptional Dreamlands setting from Gareth Hanrahan as well as […]

Armitage Files Review

John Stavropoulos declared Armitage Files his Best RPG Purchase of 2010. Read more here. Why do I love it? Most modules don’t fit my style of GMing. I’m a very improvisational GM who likes to build scenarios around my players (rather than run railroady static scenarios where the players feel disconnected and “dropped in”). The […]

New Projects for Playtesting

Here at Pelgrane we’ve increased our production over the past four months so we have a lot of new projects that need playtesting in exchange for our eternal gratitude and a credit in the relevant book/PDF. If you’re interested in helping us out with the playtests, please email me stating the name of the playtest […]

A cover for Cthulhu Apocalypse

Here is a proposal for the cover of Cthulhu Apocalypse. Please do let us know what you think. (Edited to add: Thank you for all your feedback on this. We aimed for a cosy British apocalypse with this picture, which we got, but it’s clear we need to have a rethink. Your comments have been […]

Non-Euclidean loops! Music for chase scenes

The music of Eternal Lies is split into three categories: ambient music to play during most of the game, short stings to be played at specific instants and ‘action loops’ to be played during combats, chases and other stressful scenes. These action loops are each 2 minutes long and generally of a frantic disposition to help […]

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