The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]
Category Archives: General
We’re looking for GMs to run our games at Gen Con Online 2020 and other virtual conventions! If you’re interested in joining the GM crew at Gen Con, please use this form to let us know what you’d like to run. If you’d like to run Pelgrane games at other conventions, please email support@pelgranepress.com (click […]
The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]
While working on Book of the Underworld a couple weeks ago, I realized that our advice for leveling up monsters isn’t as direct as it could be. Some of you realized this right away, for others it could be a welcome clarification. The simplest way to level up a creature is to bump it up […]
Because most RPG play advice goes to GMs, we tend to focus on them as the source of possible roadblocks in a session’s pacing. However, although in most game systems players lack the narrative control of GMs, they can also throw wrenches into the machinery of any plot. I’m not just talking about moments when […]
They were a chance assembly of people who all happened to have some curious story current in their own family or neighbourhood which had puzzled them, and deserved (as they conceived) further investigation. Each had supposed that his own particular problem was a unique one, and was surprised when he found someone else with a […]
When creating your own game with the GUMSHOE rules – or when hacking an existing game – one key early step is deciding which investigative abilities you’re going to include. Different games use radically different numbers and lists of abilities – compare the sprawling list of abilities in The Esoterrorists to the much more compact list […]
In the latest episode of their red carpet podcast, Ken and Robin talk D&D’s market leadership, Young Adventurers’ Guide with Jim Zub, and the Toronto film fest.
Hi everyone! My name is Becky and I’m the new Admin Assistant for Pelgrane Press. I’m relatively new to the world of RPGs, having been a board gamer for about 10 years now (favourites include A Feast for Odin, Food Chain Magnate & Great Western Trail) but RPGs are a big part of my life […]
In the latest episode of their beautifully antlered podcast, Ken and Robin talk DIE and depictions of RPG in fiction, Huey Long, qi-lin, and the USAF’s plan to stop the earth.