See P. XX: Your Guide to GUMSHOE Horror

A column about roleplaying by Robin D. Laws Since investigative roleplaying first burst from its sunken atoll and called itself Call of Cthulhu, mystery solving and horror have always been linked in the gamer mind. As a result, when Simon first asked me to design a system for investigative play, it made sense to debut […]

See Page XX – April 2018

We’re spending more time at the moment focusing on the visual appearance of our books, and so we’ve been drooling over the very beautiful 13th Age Glorantha. Our colleagues at Moon Design Publishing/Chaosium have a well-deserved reputation for visually stunning books, and 13G is no exception. We’re happy to be able to offer this on pre-order in our […]

The Plain People of Gaming: Night’s Black Reagents

The Zalozhniy Quartet for Night’s Black Agents sends the Agents on a desperate search for… wait. Spoiler warning. Don’t read this article if you’re likely to play in a ZQ game anytime soon. It’s a desperate search for, ah, something fuzzy and friendly and totally does not involve unkillable time-locked zombie monsters. Now that we’ve […]

13th Age: Third Party Products Worth A Look

As an OGL product, 13th Age is available for third-party publishers to create compatible supplements, adventures, settings and more. They can also create their own games using its Archmage Engine. Recently, Simon Rogers asked the 13th Age community which third party products they’d recommend. Here are their top favorites:   Amethyst: Apotheosis (Dias Ex Machina […]

13th Sage: Swords & Serpent Demons

Part of the fun of developing adventures like Gareth Ryder-Hanrahan’s Red Crag Castle section of Book of Demons is adding monsters that complete the theme. Sometimes those missing bits turn out to be things that fill a gap in all of 13th Age, not just the one adventure. That turned out to be true for […]

Your Input in Action – A Black Book Update

by Steven Hammond It’s been two or three months since we published an update on the new Gumshoe character tool. I lost a little time to an Olympics related project, but we’ve been cranking away all of March, and I think we have some great stuff to share. Addressing Your Input First, I want to […]

New 13th Age Classes: A Swordmaster and an Earth Priestess Walk into the Dragon Empire

by Rob Heinsoo Several years after releasing our 13th Age grab-bag 13 True Ways, Jonathan Tweet and I have teamed up to create a new, 464-page 13th Age supplement that contains a mix of new classes, monsters, magic powers, adventures, and narrative tricks. 13th Age Glorantha (13G), published by Chaosium, and now available in PDF and […]

The Glorantha Sourcebook

A Guide to the Mythic Fantasy World of Glorantha for your 13th Age Glorantha campaign The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, […]

13th Age Character Builds: Wildblood Druid

DRUID By ASH LAW Druid Overview The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class […]

13th Age Character Builds: Jack of All Magics Druid

DRUID by ASH LAW The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class as you […]

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