In the latest episode of their tinsel-spattered podcast, Ken and Robin talk fights that advance the story, 2017 movie top tens and the Ritman online occult library.
THE PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as […]
A column about roleplaying by Robin D. Laws Previously on See Page XX, I talked about the difficulties we occasionally hear about when GMs who have trained themselves to say “no” come to the GUMSHOE system with those assumptions in mind. This time I’d like to look at how early roleplaying culture took on that […]
The deadline for registering games for Gen Con 2018 is next week, and – as always! – we don’t have enough GMs for Trail of Cthulhu, Night’s Black Agents, or 13th Age. So if you can help out, please get in touch with us before March 10th! The big excitement this month is the release […]
Both Senior Pelgranes are freezing our pinions off here in these Pretanic Isles, as inclement weather descends on us. I can hear the mocking laughter of Toronto-based Robin and Chicago-based Ken as we complain that -4C is cold. At least we can all agree that Farenheit is a nonsense, eh? From London, it feels like […]
The upcoming SOLO rules introduce a new concept – the lone player has a Shadow score that measures how aware and aggressive the supernatural threats are right now. You gain Shadow problems when you attract the attention of vampires and other horrors, and you can suppress your Shadow by taking precautions like staying on holy […]
PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]
by Chris Sellers I recently ran a short campaign of Ashen Stars where the group played crooks instead of Lasers. They were honorable thieves, like the crew of “Firefly,” or maybe the Han Solo we’ll see in Solo. The game was set in a vast Bleed where they also had to dodge a still-powerful Combine. […]
Montages—first introduced in our organized play adventures and later expanded on in the 13th Age Game Master’s Resource Book—can quickly advance a story while co-creating events and interactions that might contribute in surprising ways later in the session or the campaign. Here are the basics of running a montage: Start with a player who is […]