See Page XX – December 2017/January 2018

Happy new year! If your 2018 resolutions involve learning how to run games – or improving your existing GM skills – we’ve joined up with our good friends at Monte Cook Games and Atlas Games for New Gamemaster Month. Starting Tuesday, January 9th, we’ll run a month-long seminar in the form of twice-weekly posts, teaching […]

The Plain People of Gaming: Christmas in Cthulhu City

It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival […]

Read this Before Running GUMSHOE – Running Adventures

[I’d like to thank the GUMSHOE community for their suggestions on this topic.] This article assumes you are running a pre-written adventure, for any GUMSHOE game – though much of the advice applies to adventures you’ve outlined yourself, or even if you are improvising. It also assumes you’ve read the rules of the game you […]

The Great Omar

A Bookhounds of London rare tome by Mike Drew Keepers of Bookhounds of London may find themselves growing tired of the same old mythos tomes. How many copies of the Necronomicon can be discovered in mouldy crypts before they become rote? Here then is a real world tome along with possible ways for it to […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

View from the Pelgrane’s Nest: December 2017/January 2018

This will be a short and snappy View. The Dragonmeet convention was a great success – we sold more books than ever before, and hosted a jam-packed investigative masterclass seminar. Gareth ran Fall of Delta Green for the entire Pelgrane crew. PAX Unplugged has the potential to grow to be a top-tier RPG convention, matching […]

The Dracula Dossier card deck

A Secret History Unearthed. A Legendary Horror Walks Again. The Dracula Dossier is an epic improvised campaign for the Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage Files campaign. Players follow up leads in the margins […]

13th Age Character Builds: Multi-Attack Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

13th Age Character Builds: Easy Crit Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

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