Trust in the Ocean Game

BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]

Let It Hide!

There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, the player doesn’t need to roll again unless circumstances change. For example, the player’s called to make an Athletics test to climb a cliff in the face […]

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