The Tentacle Beat

One of the suggested campaign frames in Cthulhu City casts the investigators as journalists on Newspaper Row, working for one of Great Arkham’s competing newspapers. Let’s borrow a page (yellowed, and a little stained) from Bookhounds of London and look at the mechanics of playing a journalist. Newspaper Credit Rating Each newspaper has a Credit […]

See Page XX: Tone Maintenance and One-2-One

See Page XX a column on roleplaying by Robin D. Laws In his influential book on the films of Howard Hawks, the late film critic Robin Wood identified one of the director’s key themes as “the Lure of Irresponsibility.” This phrase has stuck in my head over the years, connecting itself to a subject far […]

March 2017: View from the Pelgrane’s Nest

Both Cat and I attended the College of Wizardry LARP, which was pretty all-embracing. Luckily we have Alex ensuring that the company ran in our mental and physical absence. This month, Cthulhu Confidential, Valkyrie Gambit and the TimeWatch GM Screen and Resource Book  has gone to the printers. Out of the Woods, our first Trail […]

The Confidential Armitage Files

The Armitage Files is Robin D Laws’ groundbreaking adventure of improvised Mythos investigation. Cthulhu Confidential is Robin D Laws’ groundbreaking game of solo Mythos investigation. Putting two groundbreaking products together is hazardous for Gamemasters. You run the risk of collapsing the ground beneath you. However, the risk can be worth it: improvised play supports the […]

Call of Chicago: 13 True Ways The Hellenistic Era Is Fantastic

“We have digressed on these matters, not out of a desire to criticize Herodotus, but to show that wondrous tales tend to prevail over truthful tales.” — Diodorus Siculus (c. 60 BCE), anticipating John Ford by 2,000 years Not that we normally have any truck with wondrous tales here in this here column, no sirree. […]

13th Age Character Builds: Dragon Sorcerer

THE SORCERER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. Last week […]

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