Conventions seeking GMs

We get a number of emails every month from conventions looking for GMs to run Pelgrane games, particularly 13th Age, Trail of Cthulhu and Night’s Black Agents. If you’re interested in running a Pelgrane Press game at one of the conventions below, please email me with the following details: Convention name Your name Number of 2-hour […]

Call of Chicago: What We Talk About When We Talk About Leng

One of the joys of writing a whole new Cthulhoid core book (The Fall of Delta Green, and thank you for asking) is attempting yet another take on the old familiar Mythos legendry. The technothriller tone of Delta Green cries out for specifics and details and connections to our real world of war and terrorism, […]

13th Sage: Lightning Elementals

Cal Moore created the lightning elemental as part of the newly published High Magic & Low Cunning: Battle Scenes for Four Icons. I tweaked the stats a bit to get them to play more like our other elementals. High Magic & Low Cunning includes stats for the 7th level version of the lighting elemental. The […]

13th Age Organized Play Update: April 2016

Ironfire: Part 1 For months, strange meteorites have rained down on the Dragon Empire, bringing strange creatures known as star-masks: parasites that latch onto the faces of other beings and take over their minds and bodies. Now the Dwarf King has announced that he’s retrieved an intact meteorite and is willing to sell it to the highest bidder. […]

Dramatic Poles of “Better Call Saul”

In a world where it’s impossible to watch enough great TV shows to declare any of them the greatest TV show now in production, I’m still gonna call “Better Call Saul” one of the best shows going. (And I still haven’t made it all the way through “Breaking Bad”, which might suggest some kind of […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.