The Tree People: TimeWatch Adapts KARTAS By Kevin Kulp If you haven’t already, consider seeking out the ENnie-winning podcast Ken And Robin Talk About Stuff, where GUMSHOE authors Kenneth Hite and Robin D. Laws opine about history, time travel, and creative game design. Here in See Page XX, we’ll periodically show you how to further […]
We get a number of emails every month from conventions looking for GMs to run Pelgrane games, particularly 13th Age, Trail of Cthulhu and Night’s Black Agents. If you’re interested in running a Pelgrane Press game at one of the conventions below, please email me with the following details: Convention name Your name Number of 2-hour […]
It’s full steam ahead in the production mines, as we gear up for the summer convention season. With the tenth anniversary of GUMSHOE this year, we’re ambitiously aiming to release three new GUMSHOE core books; you can get a sneak peek at the work in progress of the first of these, Fear Itself 2nd Ed, by pre-ordering […]
Gareth Ryder-Hanrahan has delivered the final manuscript for Fear Itself Second Edition, and it is now on pre-order – get the plain text Premonition Edition now. It contains a lot of new advice on running horror games, offers different styles of horror, but also digs deep into the core of GUMSHOE with new and unsettling […]
See Page XX A column about roleplaying by Robin D. Laws During a session GUMSHOE players sometimes wonder if they can use their interpersonal investigative abilities on each others’ characters. I’m not sure this special case needs to be heavily featured in any of our core rule sets but here’s how you might handle it […]
Ironfire: Part 2 The dwarven city of Frostfire has a problem—raids by the Orc Lord have caused the Dwarf King to withdraw his troops from the area, and criminal gangs and cults are taking advantage of the opportunity. The Dwarf King has agreed to trade the meteorite that holds the key to stopping the pernicious […]
by Jonathan Tweet and Rob Heinsoo When creating characters in a d20-rolling RPG, some of us will always want to roll ability scores. Others hate the randomness, or the risk of rolling up a less-then-competent characters, and opt for point-buy systems. In our games, we let players choose the method they like. When we make […]
“The Air Force seems inescapable, like the Eye of God, and soon, you imagine … all will be razed, charred, defoliated by that searching gaze.” — Mary McCarthy, 1967 “The General is another matter. … In his fifties, he is mild, pleasant, soft-spoken, and not bad-looking … but he has hollow eyes. I don’t know quite what […]
Dwellers break through the membrane separating us from the Outer Dark as solitary predators. They live in lakes and ponds in underpopulated areas. Dwellers find their most fruitful hunting grounds in or near parks and camp sites. They often select spots connected to a murder, tragic accident, or other dark urban legend. When such legends […]
