Cthulhu Apocalypse, Doomsday Edition Review

Ruth, over on the Illuminerdy, reviewed the Doomsday Edition of Cthulhu Apocalypse. Thanks Ruth! You can find the entire review on the Illuminerdy. Ruth says, “I found the Apocalypse Machine engaging in its versatility. It allows for an immense variety of apocalypses with even more resulting situations. A lot of post-apocalyptic writing, even in gaming, locks […]

See Page XX: Adjusting the Circuitry

See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]

“Something Wonderful Has Been Created”, Dracula Dossier Review

Karloff reviewed the backer-PDF copy of the Dracula Dossier. You can find the full review here. Thanks, Karloff! Karloff says, “This improvisational Night’s Black Agents campaign setting, complete with the unredacted print copy of Stoker’s first edition Dracula and a massive Director’s Handbook, is beyond huge. It’s one thing to write up Stoker’s Dracula with little […]

Druggist Frank Warren: Sinister, Innocuous, or Stalwart?

Pharmacist A Trail of Cthulhu GMC in Armitage Files format Name: Frank Warren Physical Description: late 50s, papery complexion, thinning hair Sinister: Frank Warren became a pharmacist to make use of the alchemical secrets his father taught him from the family collection of moldering Renaissance manuscripts. He chose to operate in this desperate urban neighborhood […]

Call of Chicago: Icons for the Dracula Dossier

Thirteen – each has a number. Each asked to tell something strange – order of numbers makes the story complete – at the end the Count comes in.             — Bram Stoker, Notes for Dracula For a change, this isn’t something we left out of the Dracula Dossier. No, instead it’s something you can put […]

13th Age Organized Play: What’s Next

This week, Tales of the 13th Age GMs receive The Battle of Axis — an adventure that brings the first season of 13th Age organized play to a thundering conclusion! The fact that 13th Age organized play exists at all is a minor miracle wrought by ASH LAW. Rob Heinsoo originally believed that 13th Age’s […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.