The entire Pelgrane team will be at GenCon Indianpolis until next week – please be patient with any support requests during this busy times. This is our biggest GenCon ever, featuring nine seminars, more than 100 events, new releases and the ENnie Awards! As usual we are sharing a booth (#609) with ProFantasy Software. You’ll […]
Ruth, over on the Illuminerdy, reviewed the Doomsday Edition of Cthulhu Apocalypse. Thanks Ruth! You can find the entire review on the Illuminerdy. Ruth says, “I found the Apocalypse Machine engaging in its versatility. It allows for an immense variety of apocalypses with even more resulting situations. A lot of post-apocalyptic writing, even in gaming, locks […]
See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]
Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation. Multiclass penalties The multiclass system in chapter 2 of 13 True Ways is a tool whose […]
Karloff reviewed the backer-PDF copy of the Dracula Dossier. You can find the full review here. Thanks, Karloff! Karloff says, “This improvisational Night’s Black Agents campaign setting, complete with the unredacted print copy of Stoker’s first edition Dracula and a massive Director’s Handbook, is beyond huge. It’s one thing to write up Stoker’s Dracula with little […]
Pharmacist A Trail of Cthulhu GMC in Armitage Files format Name: Frank Warren Physical Description: late 50s, papery complexion, thinning hair Sinister: Frank Warren became a pharmacist to make use of the alchemical secrets his father taught him from the family collection of moldering Renaissance manuscripts. He chose to operate in this desperate urban neighborhood […]
Thirteen – each has a number. Each asked to tell something strange – order of numbers makes the story complete – at the end the Count comes in. — Bram Stoker, Notes for Dracula For a change, this isn’t something we left out of the Dracula Dossier. No, instead it’s something you can put […]
This week, Tales of the 13th Age GMs receive The Battle of Axis — an adventure that brings the first season of 13th Age organized play to a thundering conclusion! The fact that 13th Age organized play exists at all is a minor miracle wrought by ASH LAW. Rob Heinsoo originally believed that 13th Age’s […]