Jason Thompson, over on his blog, mockman.com, reviews The Dreamhounds of Paris. Jason says, “This is great stuff. The Surrealists and the Mythos belong together.” Adding, “The idea of the Surrealists being Randolph-Carter-level Dreamers (or even better than that Carter dude) is genius; I can’t imagine historical figures who fit the role more.” “In short, […]
Like most designers, when I get a stray idea for a game mechanic I try to exercise the discipline to make a note of it. Here’s where I can’t speak for other designers: I almost never use them, because they are misconceived by dint of their very nature as stray ideas. Mechanics for their own […]
In the latest episode of their well-excavated podcast, Ken and Robin talk overly real CGI, themselves as scared kids, the Toronto mystery tunnel and Charlemagne vs. Irminsul.
This newly arrived 13th Age zombie has two inspirations. First, I’ve been reading Jason Sholtis’ compilation of The Dungeon Dozen: Random-Tables for Fantasy RPGs. “Reading” may be the wrong word, but I’ve definitely been picking it up and allowing photons from its pages to slam into my eyeballs. Second, I like the way one of […]
Well, it’s almost that time, the turning of the Ken Writes About Stuff volume year. If you’ve been a subscriber in the past, many thanks for your support. If you’re a subscriber in the future, future thanks — the first issue of KWAS Volume Three is Hideous Creatures: Tcho-Tchos, which you should get by April […]
Traditionally in the West, Friday the 13th is a day of calamity: plans go awry, every advantage is met with a disadvantage, and any act can have unintended consequences. In that spirit, here are three cursed magic items for the 13th Age roleplaying game: Mr. Punch’s Hat (+2 armor at adventurer tier): Once per day when […]
In the latest episode of their revelatory podcast, Ken and Robin talk F20 entheogens, Rahm’s run-off, status quo first acts, and Goetia.