We’re into the final days of Kevin Kulp’s TimeWatch Kickstarter, so there’s not much time left to get this latest GUMSHOE game at a knockdown price (unless you have your own time machine). The $80,000 stretch level is just under $500 away as I type, so if you haven’t already backed it, go and do […]
Our schedule has settled down now, with regular monthly releases. It’s still hectic, but its hectically doing layout, editing, art direction and development on different books rather than working on a stacks of manuscripts at the same stage in development. The TimeWatch RPG Kickstarter is in its final stages, and has hit its Mythos stretch […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. 13 True Ways – Monk, Commander and Druid playtest classes System: 13th Age Authors: Rob Heinsoo & Jonathan Tweet Description: These three classes are now available for playtesting. Full instructions are […]
Sorcerous Options by Brian Slaby Sorcerer Talent Spell Shaper This talent functions like the Wizard’s talent “Vance’s Polysyllabic Verbalizations,” but without all of that stuffy, bookish spell re-naming. Rather, when you spend a quick action (in addition to the standard action it normally takes to cast the spell) you’re ripping additional arcane energy from […]
Tianacs by Lawrence Augustine R. Mingoa Introduction Some say tianacs are the spawn of witches who turned themselves into living vampires using vile rituals, while others claim that they’re the bodies of unborn or uncleansed infants that are corrupted by undeath. But regardless of how they came to be, tianacs are so small that they […]
Scenes from TimeWatch: An adversary flees across the pristine diamond-bearing beaches of South Africa, ocean on his left and TimeWatch agents far behind. “It’s a shame that I’ll be going back to last week and covering that area with stun mines,” says an agent. roll roll The sound of an explosion echoes across the beach, […]
Last month, I compared the 13th Age rulebook to my beloved Rules Cyclopedia, and talked about how cool strongholds were and how they’d work in the looser, more narrative Archmage Engine style. This month, it’s Dominions. There comes a time in every adventurers’ career – sometime between slaying that first dragon, and well before going […]
You might have noticed this post announcing our GenCon 2014 attendee survey (if you’re going to GenCon, be sure to enter before the end of February to go into a prize draw for Pelgrane vouchers – the survey link is here). We’re still working out the fine details of our GenCon GM package, so if […]
GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]
by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]