Search Results for: dramasystem

See P. XX: Poaching DramaSystem Episode Themes

See P. XX A column on roleplaying by Robin D. Laws   In DramaSystem, the group takes turns selecting themes for each episode. At the end of each session, players explain how they brought this theme into play, and related it to their Dramatic Poles, the internal contradictions that lend dramatic characters coherence and motivation. […]

Call for Submissions: DramaSystem Master Class

Now that Hillfolk Kickstarter backers have had time to digest and play the game, it’s time to solicit submissions for the Master Class section of the Blood on the Snow Companion book. This is an opportunity for the emerging game writers among you to gain some experience and see your name in print.   The […]

Why DramaSystem Uses Cards Instead of Dice

Over on the Twitter, Jack Of Spades asked why DramaSystem uses cards instead of dice. The answer is that as soon as you have dice in your resolution system, you have numbers on your character sheet. Since DramaSystem presents a new play style revolving around the way emotional interactions occur in fiction, I wanted to […]

DramaSystem/Hillfolk Playtest Part 4

<< Go to part 3 15 [Weise Schildkröte] Dramatic Driven by his promise to Zornige Löwin, Weise Schildkröte tries to reconcile Silberblick and Falkenauge, but the scout still insists that Silberblick’s leadership is weak and indecisive, resisting the priest’s petition (and giving him a drama token). 16 [GM] Dramatic Now armed with two Drama tokens, […]

DramaSystem/Hillfolk Playtest Part 3

<< Go to part 2 8 [Weise Schildkröte] Dramatic Weise Schildkröte calls his son into the priest’s cave (by now an often used location) warning him of Falkenauge’s ambitions and urging him to move pro-actively against his rival – though he remains ambiguous and unclear of what Silberblick should do exactly. He can’t really convince […]

DramaSystem/Hillfolk Playtest Part 2

by Ralf Schemmann Situation: The Grasseater tribe has been subjugated by the Rock-Mighty (the player’s tribe) and been forcefully integrated. In exchange for food (they were facing a famine), the Grasseaters had to collect iron ore for the Rock-Mighty from a canyon in the hills. A year has passed. For a map of the setting […]

DramaSystem/Hillfolk Playtest Part 1

by Ralf Schemmann Continuing our recent spate of playtests for Pelgrane Press, we’ve played a session of Hillfolk the first game using Robin Laws’ new DramaSystem engine. I had the pleasure to play a session with Robin and Simon (among others) around Dragonmeet and was looking forward to dropping it on my group. The game […]

Deceit and DramaSystem

Commenter Carl, over at my See P. XX intro to DramaSystem, asks about the role deceit plays in the game. Is there a mechanism to ensure that characters who are deceived act accordingly? It depends on whether the interaction is procedural or dramatic. In the first instance, it occurs in pursuit of a pragmatic goal, […]

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