by Ralf Schemmann Continuing our recent spate of playtests for Pelgrane Press, we’ve played a session of Hillfolk the first game using Robin Laws’ new DramaSystem engine. I had the pleasure to play a session with Robin and Simon (among others) around Dragonmeet and was looking forward to dropping it on my group. The game […]
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By Robin D. Laws This is the second of two installments covering additional combat options for Ashen Stars. See part one for explanation and disclaimers. While the rules themselves are from the Esoterror Fact Book, the enhancements and gear are new and have not been playtested. Because, seriously, who playtests columns? Critical Hits Fact Book […]
By Robin D. Laws In this, the first in a two-part series, I’ll be looking at ways to inject additional combat options into your Ashen Stars games. Next month’s selections adapt existing combat add-ons first found in the Esoterror Fact Book to throwdowns in the Bleed. This column floats a new rule concept in unplaytested […]
Quandos Vorn Must Die! In an impossibly distant future, our species has dispersed to the stars. Traveling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure. […]
A column on roleplaying by Robin D. Laws In my book Hamlet’s Hit Points I present a way of looking at stories called beat analysis. The system, when internalized, sharpens your understanding of narrative technique. As a GM, it allows you to make good choices on the fly. Among the tricks revealed there are […]
Christmas has come to Pelgrane Towers and Santa has delivered a sackful of Page XX goodies. Nary an ugly Christmas jumper or pair of socks in sight, this Page XX is chock-full of top quality articles, advice, and competitions. We have the round-up of all things Pelgrane from Simon Rogers. Mystic Moo drops by to […]
On my return from London, the players in the ongoing Hillfolk game wanted a full report on what went down in the one-shot I ran for the Pelgrane crew, pre-Dragonmeet. Who were their alternate universe counterparts, and what did they get up to? As the game moves into outside playtesting, it’s an issue I’ll be […]
A column on roleplaying by Robin D. Laws GUMSHOE bases itself on the observation that failing to get information is never as interesting as getting it. It gives the characters the clues they seek, provided they have the right skill and look in the right place, with no die roll required. Since its advent, […]
A column on roleplaying by Robin D. Laws As you probably know, Pelgrane Press is not named after the general species of pelgrane, but a particular pelgrane, which dwells in a bronze steeple atop Spectrum House, the company’s Clapham headquarters. And if you recall that, you are surely also aware that a pelgrane, as […]
Dragonmeet 2011 is on the 26th November (this Saturday!) at Kensington Town Hall. You can find map here. Pelgrane Press and our sister company ProFantasy Software are long-time sponsers of the one day convention. We will be in our usual spot to the right as you enter the Great Hall. We have some great stuff […]