Playtesting: Forest Elves (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp

This is the 12th in our series on non-human heroes in Swords of the Serpentine. Unlike the previous entries, which could easily fit into Eversink without fundamentally changing the nature of the city, this entry on Forest Elves is only recommended for use if you want to use the SotS rules to power a high fantasy game. Characters like Forest Elves don’t fit into most swords and sorcery settings, so make sure you want a higher-fantasy feel to your campaign before you use these.

Nosferatu

by Adam Gauntlett This little Night’s Black Agents gem is inspired by Sauron, the home defense system marketed by Kevin Hartz and Jack Abraham, written up by the Washington Post. https://www.washingtonpost.com/technology/2024/12/05/tech-ceos-elites-home-security-silicon-valley/ Premise The bad people, they know they’re being watched. Nosferatu co-founder Eduardo Parker. There’s a new home security tech startup and it seems to […]

New Occupations for Trail 2e

In Episode 621 of Ken and Robin Talk About Stuff, at the request of beloved Patreon backer Ryan McCelland, Ken and Robin brainstorm some extra Trail occupations. As they’ve done the fun bit of coming up with the concepts, it falls to Gar to do the numbers bit. Explorer Also works for guide, big game […]

13th Sage: Evolving Icons

How can/should you change the Icons over the course of a campaign? I remember hearing, maybe at a Gen Con panel, that “If at least one Icon isn’t dead or changed by Epic tier you’re doing something wrong.” Suggestions or musings on how best to do this could be helpful. A great question! I’ll start […]

Pushes vs Spends on Trail

A few backers have asked why Trail 2nd Edition sticks to the old GUMSHOE method of having point Spends for each individual investigative ability, instead of switching to the Pushes used in the Yellow King/GUMSHOE One-2-One and Mutant City Blues. There’s no standalone GUMSHOE rules engine – each game takes the precepts and techniques and […]

Christmas for the Art Students of Yellow King Paris

In 1895, the art student player characters of The Yellow King: Paris can’t simply pop home to visit their wealthy American families for the holidays. They can’t take time from their studies at the École des Beaux-Arts for a two-way ocean voyage. Like other temporary residents in someone else’s city, they’ll need to band together […]

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