Find Your Writing Bugaboos with the Magic of Highlighting

Revising your writing requires acute concentration. The first draft may be an act of pure creation, but when you start to patch it up, any tool that can assist your weary brain warrants consideration, no matter how mechanical it may seem. Almost every writer’s first draft includes stylistic bugaboos that need to be hunted down […]

Packet Data

An adventure seed for Night’s Black Agents, by Adam Gauntlett The Agents are hired for a simple babysitting gig in Monaco, playground of the idle rich, and find themselves in the Conspiracy’s crosshairs. What Came Before A group of hackers hoping to make a big score cracked a billionaire’s superyacht Wi-Fi system. The hackers downloaded […]

FINEST EFFECTS: The Timeline

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

See Page XX – October 2019

The weather is starting to turn wintry, the evenings are darkening earlier over Europe, and all the world is preparing for Black Friday. Cuddle up by a nice warm fire and get the pumpkin spiced drinks in with our latest PDF releases – the one-player, one Director Night’s Black Agents: Solo Ops, and the Night’s […]

View From the Pelgrane’s Nest – October 2019

I’m just back from the wilds of London’s Alexandra Palace, where Becky and I, ably assisted by knowledgeable Pelgrane playtester CJ Romer, ran the Pelgrane booth at the second ever Tabletop Gaming Live. The venue itself is lovely, and the staff were really friendly and helpful. It was mostly boardgames-focused, with very few RPG companies […]

The Plain People of Gaming: Building an Investigative Ability list

When creating your own game with the GUMSHOE rules – or when hacking an existing game – one key early step is deciding which investigative abilities you’re going to include. Different games use radically different numbers and lists of abilities – compare the sprawling list of abilities in The Esoterrorists to the much more compact list […]

See P. XX: Bad Contracts of the Bleed

A column about roleplaying by Robin D. Laws In Ashen Stars, players portray freelance law enforcers working the spacelanes of the frontier sector known as the Bleed. Their ability to secure lucrative contracts depends on their reputation, which goes up when they solve cases well and honorably, and drops when they get caught cutting ethical […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.