Hi, I’m Chris Huth, and this was my fire. It was just over a month ago that I was importing the credits page of 13th Age into InDesign thinking that I was mere days away from being done, and noting what I thought was the rustic scent of a neighbour’s fireplace. Then my partner came […]
Tag Archives: 13th age
This past weekend I finished judging the Lost Magic spell design contest at Kobold Press (go vote on the finalists!) and so I had magic on the brain when I saw Dave Thompson’s 13th Age True Magic Item Mask of the Charred Zombie on his blog To Hit Arse Class 0. It’s a fun item and […]
Chris Huth has produced excellent art and layout for Pelgrane Press including Ashen Stars, Night’s Black Agents and 13th Age. Last week his apartment suffered extensive damage from a fire. (You can read more news reports here and here.) Luckily, no one was hurt, but he and his partner have lost their home and most […]
We ran 13th Age at Emerald City ComicCon last weekend. As with all our demos, players had the opportunity to choose their character’s One Unique Thing — the characteristic in 13th Age that doesn’t provide a mechanical benefit, but which sets that individual apart from everyone else in the adventure (or even the entire world.) […]
Our Seattle-area 13th Age GMs will run demos at Emerald City ComicCon this weekend. We haven’t heard exactly where yet, but here’s the gaming area map — you’ll find us somewhere in there. Or just wander around yelling, “I DECLARE FOR THE LICH KING!” and we’ll yell back. Come by and join a game of 13th […]
The Naperville Freaks, Geeks and Weirdos meetup group hosted a One-Shot RPG gathering at Fair Game in Downers Grove, IL. Ben Roby ran a modified version of the Blood & Lightning adventure from 13th Age and sent us the following play report. Ben and his co-GM Sarah are running 13th Age again in March. Register for […]
Rob Heinsoo recently flew down from the skies on a fire-breathing dragon, igniting several thatched-roof cottages before soaring off. The scorch marks he left behind spelled out this update on 13 True Ways: There are three Alchemist-tier 13 True Ways Kickstarter backers who gave us magic items to illustrate. The first item is the Feathered […]
Teleportation is an effect by which a creature moves instantaneously from one location to another. As a rule, teleportation in 13th Age doesn’t draw opportunity attacks; but some spells that create teleport effects do draw opportunity attacks against the caster. A teleport effect in itself doesn’t trigger opportunity attacks from enemies who are engaged with the teleporting creature before […]
Rob Heinsoo recently emerged from the woods near our Seattle offices to deliver this update on 13 True Ways before returning to the wild in the company of a pack of wolves that seemed to obey his telepathic commands. Here’s the second rough sketch by Aaron McConnell showing off one of the winners from the Monster Art +13 contest. The treant […]