“I could but tell them how I had just emerged from dungeon and jacket in the morning, and without rhyme or reason, so far as I could discover, had been put back in the dungeon after being out only several hours.” — Jack London, The Star Rover The only problem with dungeon crawls is there […]
Tag Archives: 13th age
In my home campaign, our heroes found themselves transported back in time to the rebellion against the Wizard King—though as they discovered later, they were actually trapped in a living dungeon’s memories of that era. These were some of the foes they encountered: brutal enforcers of the Wizard King’s rule. It’s possible these miscreants will […]
One of the easiest ways to quickly add iconic flavour to an adventure is to rework the monsters. If one of your players rolls a 6 on their Negative relationship with the Dwarf King, you can just hastily glue some beards to those ghosts in room 7 and call them the Spectres of the Tombless […]
A lot of us with a long history of d20 fantasy gaming have shiver-inducing memories of the first time a certain grinning, many-eyed monster absolutely demolished our group of adventurers. Sadly, that iconic monster isn’t available under the OGL; but the concept is so compelling that a lot of fantasy RPGs have taken it in […]
Halloween is nigh, so I’m going to stat up some spooky monsters—in this case, pirate ghosts! These restless undead might haunt the Iron Sea coast, the rivers of the Fangs, or the Midland Sea around Necropolis and Omen. You can find all sorts of ghosts in the 13th Age Bestiary, from the Petulant Never-Was to […]
A 13th Age GM recently asked for advice on using Backgrounds in a modern setting. At first I didn’t see the problem—”Former circus performer” should work the same in the modern world as it does in the Dragon Empire, right? But when I really gave it some thought, I saw the difficulty. “Former circus performer” […]
Thanks to everyone who sent in their fun 13th Age t-shirt slogan ideas! Rob Heinsoo and I read and discussed them, and together we chose our three favorites. Grand Prize goes to Tim Baker: “Well, that escalated quickly.” Second and Third Place go to Michael Keon: “Ask me how 3 + 4 equals 13” “I […]
The Dragon Empire’s potential for rich stories and adventures isn’t even close to being exhausted—its various regions are left half-finished so GMs and players can have fun filling in the blanks, but we envision it being culturally, ethnically, economically, agriculturally, culinarily, and religiously diverse. Approaching a town on the sunny southern coast you might find […]
Pelgrane Press has a new merchandise store, and soon you’ll be able to buy 13th Age merch there! Hurrah! To celebrate the store’s launch, we’re running a 13th Age t-shirt slogan competition: Email your cleverest, funniest, and/or most badass 13th Age t-shirt slogan ideas to support@pelgranepress.com with the subject line “13th Age t-shirt competition”. Only […]
When I asked the 13th Age Facebook group what they’d like me to write about in this month’s column, the first response was, “Sword & Sorcery for 13th Age! Some ideas for tweaks, reductions and hacking.” My initial reaction was, “No freaking way can I turn a game specifically designed to emulate the heroic fantasy […]