Tag Archives: Fear Itself

Fear Itself – Frosh Week

A One Sheet GUMSHOE scenario Download a PDF of this adventure, and enter the One Sheet GUMSHOE competition here. Spine: The player characters, all college-age young men and women from underprivileged or marginalized backgrounds, arrive for the first time at the exclusive university that has granted them scholarships. Weird events escalate as they are subliminally […]

See P. XX: Running Haunted House Horror

A column on roleplaying by Robin D. Laws   When we think of doing a haunted house horror scenario, we tend to look to The Haunting (1963, Robert Wise) and its cousin The Legend of Hell House (1973, John Hough.) This plot template pits a seasoned group of paranormal investigators against a home infested by […]

The Workmen

New creature for The Esoterrorists or Fear Itself A hole opens up in the road outside your house. You pay no attention to this. Guarded by construction fence, it shows every sign of being regular repair work. Maybe they’re fixing the water mains. Or resurfacing the pavement. But then it gradually dawns that you never […]

Time Travel in the Rest of GUMSHOE

See P. XX A column on roleplaying by Robin D. Laws With Kevin Kulp’s TimeWatch RPG blasting through Kickstarter as only a chronoton can, you may be asking yourself if you can put time travel in other GUMSHOE games. We at Pelgrane are not in the business of telling you not what not to do […]

How to Demo GUMSHOE in 20 Minutes

The GUMSHOE system by Robin D. Laws revolutionized the investigative roleplaying game, and is the basis for RPGs that will appeal to fans of many genres: space opera, spy thriller, Lovecraftian horror and two-fisted pulp adventure — with more to come. Its central premise, though, can be challenging for newcomers to wrap their heads around. What […]

Fear Itself review

A new five star review by William Graham of Fear Itself is on rpgnow.com. This product sets itself apart from other Horror Rules because of the way everything interacts with the entire GUMSHOE system in a meaningful and immersive manner. The Risk Factors provide believable, character driven motivations for adventuring; Stability Sources provide opportunities for […]

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