You invest your base of operations with General and Investigative abilities that anyone in your group can share as long as they’re in that location. This location is called a sanctum.
Tag Archives: playtest
By Kevin Kulp
This is the 12th in our series on non-human heroes in Swords of the Serpentine. Unlike the previous entries, which could easily fit into Eversink without fundamentally changing the nature of the city, this entry on Forest Elves is only recommended for use if you want to use the SotS rules to power a high fantasy game. Characters like Forest Elves don’t fit into most swords and sorcery settings, so make sure you want a higher-fantasy feel to your campaign before you use these.
by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]
The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]
Dear 13th Age playtesters, For those of you who didn’t see the first playtest draft, welcome aboard for Round Two. And a big thank you to returning playtesters who sent feedback already. I’m happy with many elements of the current draft. It’s not done, but the pieces that aren’t in the official manuscript yet are […]
Playtesting application is now closed. We’ve had over 200 playtest requests, and we are processing them. If you sent us an email while this page was live, you should receive a response by 16th May. Pleas do not contact us until then. If you don’t receive a response, please check your spam for an email […]
Do you have a webcam, a free evening this Thursday, and a hankering to try out Hillfolk, my upcoming game using the new DramaSystem rules set? The playtest will take place on Google Hangout from 7-10 PM Eastern this Thursday, May 3rd. To indicate your interest in taking part, leave me (Robin Laws) a private […]
The first round of playtesting for 13th Age is now closed. The next round will open in April. Stay tuned! 13th Age System: New Written by: Jonathan Tweet and Rob Heinsoo Deadline: Preliminary feedback 30th April. Full feedback 30th May. What it’s about: 13th Age is a love letter to D&D: a rules-light, story-oriented RPG […]
<< Go to part 4 22 [Weise Schildkröte] Dramatic Once more the priest’s cave is the setting for a scene, as Weise Schildkröte tells Dunkeltot, he should be doing his duty now and kill Prince Silbergischt in the dark of the night – as he had done back then with the prince’s father, in the […]
<< Go to part 3 15 [Weise Schildkröte] Dramatic Driven by his promise to Zornige Löwin, Weise Schildkröte tries to reconcile Silberblick and Falkenauge, but the scout still insists that Silberblick’s leadership is weak and indecisive, resisting the priest’s petition (and giving him a drama token). 16 [GM] Dramatic Now armed with two Drama tokens, […]
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