Pelgrane Press invites you to playtest Merryshire Detective Club, Gareth Ryder-Hanrahan’s cozy and delightful GUMSHOE game of halfling investigation. If you are a Game Moderator with an active group and are able to play and report back by the end of February 2026, please contact us at gamemasters@pelgranepress.com. For this phase we are asking you […]
Tag Archives: playtesting
Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]
Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]
Pelgrane Press seeks swashbuckling playtesters to strap on their swords and smite some sorcery to playtest Pillars Built on Sand. Written with the trademark verve of acclaimed designer Gareth Ryder-Hanrahan, this book of linked scenarios features: A quarantined ship harboring a fatal secret. An avatar of war on a predatory night time hunt. A covert […]
You invest your base of operations with General and Investigative abilities that anyone in your group can share as long as they’re in that location. This location is called a sanctum.
Pelgrane Press seeks playtesters for Boundary of the Darkness, the Trail of Cthulhu sourcebook of dread investigation during England’s age of Enlightenment. It presents two exciting campaign frames, ripped from the broadsheets of the 1770s: Phil Masters’ In Lunar Service, in which the Investigators act as Secret Associates for Birmingham’s most notable thinkers, scientists and […]
By Kevin Kulp This is the 13th in our series on non-human heroes in Swords of the Serpentine. Like the Forest Elves entry, High Elves cannot easily fit into Eversink without fundamentally changing the nature of the city. This entry on High Elves is only recommended for use if you want to use Swords of […]
By Kevin Kulp
This is the 12th in our series on non-human heroes in Swords of the Serpentine. Unlike the previous entries, which could easily fit into Eversink without fundamentally changing the nature of the city, this entry on Forest Elves is only recommended for use if you want to use the SotS rules to power a high fantasy game. Characters like Forest Elves don’t fit into most swords and sorcery settings, so make sure you want a higher-fantasy feel to your campaign before you use these.
Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: This is Normal Now section System: The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Monday, June 3rd, 2024 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists […]
By Rob Heinsoo; art by Rich Longmore Here’s the second of the kin power lists from the in-progress work on the Beta playtest packet of 13th Age 2E. (The first article, for us humans, is here.) When there’s already a good choice like that’s your best shot, it can be a challenge to come up […]
