With most of us stuck at home, either all day or after returning from a day’s work of essential service, we at Pelgrane figured it would be a good time to get plans for video content off the backburner. The contents of my own YouTube subscription list are looking pretty sparse these days, with mainstream […]
Tag Archives: RDL
In the present COVID-19 crisis, many of us, myself included, have canceled our in-person roleplaying sessions to comply with social distancing or shelter-in-place public health regimes across the world. This Thursday, after a hiatus, I’ll be switching my in-person game to remote. (I’ve just started “Canadian Shield”, an extremely variant Fall of Delta Green series.) […]
When I run The Yellow King Roleplaying Game in one-shot format, I improvise based on the Deuced Peculiar Things players specify. I provide them with this set of Paris pregens, which leaves the Deuced Peculiar Thing open for all but the Belle-Lettrist. I use that essayist character to cheat my way to the fun, and […]
As addressed in an earlier piece, you may want to deploy a nastier set of Shock and Injury cards when playing The Yellow King Roleplaying Game in one-shot format. The cards mentioned there give you a steeper doom spiral. But some con games may tick along safely until the very last moment, where dramatic necessity […]
A column about roleplaying by Robin D. Laws Belle Époque Paris boasted more occultists than you can shake a stick at. Or, in my case, more than I could fit into The Yellow King Roleplaying Game. Here’s one who, due to his association with other, more renowned figures, warranted a mention but not a full […]
A column about roleplaying by Robin D. Laws When the original Fear Itself came out in 2007, horror was in the depths of its torture phase, typified by the Saw and Hostel franchises. Always the most reliable indicator of the zeitgeist, horror cinema reflected America’s anxieties about its place in the world under the shadow […]
Because most RPG play advice goes to GMs, we tend to focus on them as the source of possible roadblocks in a session’s pacing. However, although in most game systems players lack the narrative control of GMs, they can also throw wrenches into the machinery of any plot. I’m not just talking about moments when […]
“Nobody wants to see that, smell that…” When a news story starts with the phrase “In what sounds like a scene from a horror film,” the media monitors at the Ordo Veritatis sit up and take notice. When a basement floods with gore and bone, as happened in Bagley, Iowa in mid-October, they send […]
A column about roleplaying by Robin D. Laws Pity the poor monsters. With Halloween over, they’re nursing hangovers and anticipating fallow months of scant employment over the holiday season. Here at Pelgrane we love our monsters twelve months a year. But what happens when you love a monster too much to want your GUMSHOE characters […]
Revising your writing requires acute concentration. The first draft may be an act of pure creation, but when you start to patch it up, any tool that can assist your weary brain warrants consideration, no matter how mechanical it may seem. Almost every writer’s first draft includes stylistic bugaboos that need to be hunted down […]







