Tag Archives: RDL

Climactic Doom in The Yellow King Roleplaying Game

As addressed in an earlier piece, you may want to deploy a nastier set of Shock and Injury cards when playing The Yellow King Roleplaying Game in one-shot format. The cards mentioned there give you a steeper doom spiral. But some con games may tick along safely until the very last moment, where dramatic necessity […]

See P. XX: Library of Marvels

A column about roleplaying by Robin D. Laws Belle Époque Paris boasted more occultists than you can shake a stick at. Or, in my case, more than I could fit into The Yellow King Roleplaying Game. Here’s one who, due to his association with other, more renowned figures, warranted a mention but not a full […]

See P. XX: Family Horror in Fear Itself

A column about roleplaying by Robin D. Laws When the original Fear Itself came out in 2007, horror was in the depths of its torture phase, typified by the Saw and Hostel franchises. Always the most reliable indicator of the zeitgeist, horror cinema reflected America’s anxieties about its place in the world under the shadow […]

How to Tell If You’re a Blocker (and How to Stop Yourself)

Because most RPG play advice goes to GMs, we tend to focus on them as the source of possible roadblocks in a session’s pacing. However, although in most game systems players lack the narrative control of GMs, they can also throw wrenches into the machinery of any plot. I’m not just talking about moments when […]

Blood Basement

  “Nobody wants to see that, smell that…” When a news story starts with the phrase “In what sounds like a scene from a horror film,” the media monitors at the Ordo Veritatis sit up and take notice. When a basement floods with gore and bone, as happened in Bagley, Iowa in mid-October, they send […]

See P. XX: Sympathetic Monsters in Investigative Horror

A column about roleplaying by Robin D. Laws Pity the poor monsters. With Halloween over, they’re nursing hangovers and anticipating fallow months of scant employment over the holiday season. Here at Pelgrane we love our monsters twelve months a year. But what happens when you love a monster too much to want your GUMSHOE characters […]

Find Your Writing Bugaboos with the Magic of Highlighting

Revising your writing requires acute concentration. The first draft may be an act of pure creation, but when you start to patch it up, any tool that can assist your weary brain warrants consideration, no matter how mechanical it may seem. Almost every writer’s first draft includes stylistic bugaboos that need to be hunted down […]

See P. XX: Bad Contracts of the Bleed

A column about roleplaying by Robin D. Laws In Ashen Stars, players portray freelance law enforcers working the spacelanes of the frontier sector known as the Bleed. Their ability to secure lucrative contracts depends on their reputation, which goes up when they solve cases well and honorably, and drops when they get caught cutting ethical […]

See Page XX: Getting Betrayal Right with the Ordo Veritatis

A column about roleplaying by Robin D. Laws One of my core dicta for The Esoterrorists setting is that its good-guy, anti-occult covert agency, the Ordo Veritatis, never turns out to be have been the secret villains all along. Although this horror game draws heavily on the technothriller, where betrayals of protagonists by superiors remains […]

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