An Ashen Stars scenario premise Before the Mohilar War, many of the Bleed’s planets were settled by proponents of the Synthculture movement. They created worlds to replicate past periods of human and alien history, often filtered through a pop culture lens. The self-described film noir world of Lost Angeles (spelling intentional) functioned surprisingly well until the […]
Tag Archives: robin d laws
Field assignments as Ordo Veritatis operatives tend toward the short-lived. Confrontations with the beings of the Outer Dark erode mental stability over time. The organization does its best to monitor the readiness of its agents before sending them out on missions. When possible it pulls members who are no longer fit for duty into support […]
The most vivid GUMSHOE investigative abilities in play are the Interpersonal ones. They allow your characters to get information through extended dialogue with Game Master characters, requiring a touch more player skill than the Technical or Academic categories. They also show, in the game’s imagined on-screen space, who your character is and what attitudes she […]
In DramaSystem players both work together as co-authors to build a story, yet also compete as characters in pursuit of their unmet emotional needs. By requiring you to call scenes featuring other characters who don’t necessarily want to give you what you seek, it bends you toward conflict. But if you’re used to a more […]
If you’ve ever tried to research a painter on the net, you might have noticed a paradox: many sites dedicated to historical visual artists are ugly, outdated, and haphazard. A site called Artsy addresses this gap by presenting itself as a clearinghouse of articles and images for the visual arts. Dreamhounds of Paris Keepers might […]
A while back we had a creepy rhapsody over archived crime scene photos from the NYPD, as useful handouts in Trail of Cthulhu games. On a like note, let’s applaud the team who took historical photos of New York as digitized by the New York Public Library and keyed them to a map of the […]
Page XX A Column about Roleplaying by Robin D. Laws Clue-gathering in GUMSHOE differs from previous investigative games in one very minor way. Its central tweak isn’t even an extra step to the process players may already be familiar with. GUMSHOE removes a step from the standard approach. Anyone who’s played nearly any trad RPG […]
Just as DramaSystem characters are torn between two dramatic poles, we as roleplayers may find ourselves torn between two roles: character and co-author. Certain games and play styles encourage us to think only of what our PCs would do. Some players who prefer this approach take a semantic leap overboard and declare any game where […]
My booth pitch for Hillfolk describes its rules engine, DramaSystem, as emulating the structure of serialized cable TV shows. So let’s take an example heavily watched in geekland, “Game of Thrones.” Here’s a scene breakdown of the first episode of the fifth season with an eye toward identifying the petitioner and the granter and seeing […]
As the galactic vengeance-seekers of The Gaean Reach Roleplaying Game, you may from time to time find it necessary to invoke the legal system as a tool in your hunt for Quandos Vorn. Naturally you will not in the end turn this arch-villain over to the proper authorities, but rather exact your own revenge. Still, […]
