Tag Archives: See Page XX

13 Canes for 13th Age

13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]

The Call of Chicago: Expediting, Ordering, Inquiring

I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]

How to Play GUMSHOE: a handy cheat sheet for new players

by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game)     General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]

The Baddies Aren’t Taking a Break: Esoterrorist GM Advice for 13th Age

by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of  The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

New See Page XX Out Now!

This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]

Latest See Page XX Out Now!

The March issue of See Page XX is out now to commemorate the 75th anniversary of HP Lovecraft’s death. To celebrate this we have asked some Lovecraftian luminaries to tell us about how HPL has influenced their life. Robin D Laws talks about ratings and pools, there are some exciting new playtesting opportunities and most […]

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