The following articles originally appeared on an earlier iteration of See Page XX in December 2007. In this issue, Robin D Laws discusses three ways you can resolve interpersonal conflicts in the GUMSHOE system. Interpersonal conflicts also feature in Mystic Moo’s Yuletide pantomime, and Simon Carryer reminds us of the fun of festive travel with […]
Tag Archives: Steve Dempsey
The following adventure for The Dying Earth RPG originally appeared on DyingEarth.com in January 2005. This short scenario seed by Steve Dempsey can be dropped into any ongoing Dying Earth campaign. The adventurers are on the road traveling. It is getting late and night is drawing in. As they near their destination, they spot a lone […]
The following article on the Dying Earth RPG originally appeared on DyingEarth.com in December 2004. By Steve Dempsey Tolstoy had it that there were only two possible plots: a man goes on a journey, and a stranger comes to town. And so it is with the Dying Earth. Cugel, as the main protagonist is usually up […]
The following PDF article originally appeared on DyingEarth.com in November 2004. A discussion of Dying Earth RPG rules by Steve Dempsey. Imagine the scene: after spending a night on the town, our hero is chased by irate husbands and is forced to sleep in a hollow out on the moors. In the morning, much to his […]
This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in October 2004. This adventure by Steve Dempsey is for use as a diversion in your regular campaign and can be slotted in as the characters are travelling between locations. It’s suitable for Cugel-level characters, who encounter a small pool by the roadside containing […]
This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in September 2004. Part two of an adventure by Steve Dempsey. This part of the adventure is very unstructured and is an opportunity to use Robin’s “Yes, But …” See Page XX columns. The adventure takes place in the PCs’ collective memory so it […]
This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in August 2004. by Steve Dempsey Amaranth is tall and willowy with a girlish bob of black hair. Her features are attractive but quite sharp. Her eyes are gray. She wears outmoded fashion from Aeons ago, a green military jacket with lapels and medals […]
This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in July 2004. by Steve Dempsey The mage Vanduk has promised to deliver a talk at a conclave. His reputation rides on the success of his demonstration. His talk is about how spell pervulsions are combined to make worthwhile effects, but his understanding […]
This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in June 2004. by Steve Dempsey Master Wilbon Sar, a member of the Scholasticarium, teaches XIIth Aeon Custom. Wilbon dresses in typical style of that period, that is to say cumbersome robes that splay out into a calf length skirt. They are […]
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. […]
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