Yearly Archives: 2015

How to Cosplay 13th Age

Organized play isn’t just about adventures and swag: there’s also cosplay! Here are some tips on cosplaying characters in 13th Age. Connect With The Icons Every 13th Age player character has a relationship (positive, negative or conflicted) with one to three icons. These are the 13 most powerful and influential non-player characters in the game’s default setting of the Dragon Empire, and […]

See P. XX: How DramaSystem Characters are Like Island Finches

A Column about Roleplaying by Robin D. Laws Early episodes of television series sometimes seem perfectly wrought in retrospect, ably setting up the themes and situations that the ending pays off. Others evolve from the original conceptions the writers set out for themselves in their pitch documents. “Parks and Recreation” gives us a textbook example. […]

See P. XX: Back to School with Alma Mater Magica

Page XX A Column about Roleplaying by Robin D. Laws With my nearly year-long Feng Shui 2 series properly ushered to its exploding, juncture-rattling big finish, and my days currently occupied by a mobile game project I don’t have to playtest, I thought the Thursday night game should slip back into the familiar waters of […]

View from the Pelgrane’s Nest – February 2015

Today, I can announce a big change for the better at Pelgrane Press, but before I get to that, let’s consider other Pelgrane news. First, our new releases. Accretion Disk – an expansion book for Ashen Stars, featuring new equipment, ships, deckplans, hot contracts, new alien enemies and new playable species. Temples of the Frogfolk […]

See Page XX. Feb 2015: Expeditions: Today!

Expeditions: Today! Seeking adventure and a taste of the exotic? Miskatonic University is looking for explorers, adventurers, and academics to range the untamed and untapped regions of the globe. Opportunities like these can be found in Mythos Expeditions, for Trail of Cthulhu. Rest, Romance, and Recreation in Gabon Follow Miskatonic University’s anthropology department to beautiful, […]

Clues as Keys, Keys as Clues

A GUMSHOE core clue can be seen as a key, giving the PCs access to a door, behind which more of the story waits. With the key, they can interact with, change, master, and adjust that story. Sometimes a core clue can be a literal key. Literal for the characters, that is, and imagined by […]

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