It’s been bitterly cold and miserable here in London for the last few weeks, so we’ve been keeping ourselves warm with frenetic activity. This has paid off in the form of not one, but two new products for 13th Age – the launch of our 13th Age subscription product, 13th Age Monthly, with the Dragon […]
Yearly Archives: 2015
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Battle Scenes System: 13th Age Author: Cal Moore Deadline: February 28th Description: Iconic Battles Scenes consistent of 39 sets of themed encounters, one Adventure, one Champion and one Epic level for […]
Brought to you by experienced players and GMs, this is the advice novice TimeWatch agents wished they’d had before they were swallowed by a chronal anomaly, infected with clock plague or unexisted in a Ray-Jar Vu. TimeWatch offers players some subtle tactics that it’s possible to miss, especially when playing for the first time. Here […]
This month features an epic soundtrack for the 13th Age from James Semple and his team; fun facts and business figures from last year brought to you by the Magic Spreadsheet, and new entry in our KWAS subscription Hideous Creatures: Rat-Things, and a new subscription to join the fold – the 13th Age Monthly – premium […]
Give your 13th Age game the soundtrack it deserves The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while […]
The following memo was found in the archives of the Russian Academy of Sciences. It sheds light on the complicated relationship between the surrealist Dreamhounds of Paris and both the French Communist Party (PCF) and the intelligence arm of its Soviet masters. July 6, 1932 To: Trofim Lysenko, Russian Academy of Sciences From: Konstantin Strezhakov, […]
a column on roleplaying by Robin D. Laws Looking for a new way to spark ideas for your next player character? Consider stealing a dramatic pole from classic literature. As Hillfolk players know, a dramatic pole is the essential opposition that defines a character tuned for, you guessed it, dramatic storytelling. It allows the character […]
Deadlier things than vampires lurk in the shadows. They’re called multinational corporations. When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take them from remote North […]